finished dealing monster stacks
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@@ -131,8 +131,8 @@ class Citizen(Card):
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print(f"{self.workerCount} Worker icon{tempChar}")
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class Domain(Card):
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def __init__(self, input_name, gold_cost, shadow_count, holy_count, soldier_count, worker_count, vp_reward, has_activation_effect, has_passive_effect, passive_effect, activation_effect, input_text):
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self.name = input_name
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def __init__(self, name, gold_cost, shadow_count, holy_count, soldier_count, worker_count, vp_reward, has_activation_effect, has_passive_effect, passive_effect, activation_effect, text):
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self.name = name
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self.goldCost = gold_cost
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self.shadowCount = shadow_count
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self.holyCount = holy_count
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@@ -143,7 +143,7 @@ class Domain(Card):
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self.hasPassiveEffect = has_passive_effect
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self.passiveEffect = passive_effect
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self.activationEffect = activation_effect
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self.text = input_text
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self.text = text
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def display(self):
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print("\n%s" % self.name)
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print("Cost: {} Gold".format(self.goldCost))
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@@ -170,11 +170,11 @@ class Domain(Card):
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print(self.text)
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class Monster(Card):
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def __init__(self, input_name, input_area, input_type, input_order, strength_cost, magic_cost, vp_reward, gold_reward, strength_reward, magic_reward, has_special_reward, special_reward, has_special_cost, special_cost, is_extra):
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self.name = input_name
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self.area = input_area
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self.type = input_type
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self.order = input_order
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def __init__(self, name, area, type, order, strength_cost, magic_cost, vp_reward, gold_reward, strength_reward, magic_reward, has_special_reward, special_reward, has_special_cost, special_cost, is_extra):
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self.name = name
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self.area = area
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self.type = type
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self.order = order
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self.strengthCost = strength_cost
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self.magicCost = magic_cost
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self.vpReward = vp_reward
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@@ -194,8 +194,8 @@ class Monster(Card):
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self.magicCost = self.magicCost + addedMagic
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class Duke(Card):
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def __init__(self, input_name, gold_mult, strength_mult, magic_mult, shadow_mult, holy_mult, soldier_mult, worker_mult, monster_mult, citizen_mult, domain_mult, boss_mult, minion_mult, beast_mult, titan_mult):
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self.name = input_name
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def __init__(self, name, gold_mult, strength_mult, magic_mult, shadow_mult, holy_mult, soldier_mult, worker_mult, monster_mult, citizen_mult, domain_mult, boss_mult, minion_mult, beast_mult, titan_mult):
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self.name = name
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self.goldMultiplier = gold_mult
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self.strengthMultiplier = strength_mult
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self.magicMultiplier = magic_mult
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@@ -267,13 +267,14 @@ class Duke(Card):
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class Board:
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def __init__(self, player_count, input_preset):
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def __init__(self, player_count, preset, numberOfDukes=2):
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self.playerCount = player_count
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self.preset = input_preset
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self.preset = preset
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self.numberOfDukes = numberOfDukes
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self.playerList = []
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self.citizenGrid = []
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self.domainGrid = []
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self.monsterGrid = []
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self.citizenGrid = [[] for _ in range(10)]
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self.domainGrid = [[] for _ in range(5)]
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self.monsterGrid = [[] for _ in range(5)]
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self.dukeStack = []
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self.domainStack = []
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self.citizenStack = []
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@@ -286,6 +287,7 @@ class Board:
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myConnect = mysql.connector.connect(user='vckonline', password='vckonline', host='localhost', database='vckonline')
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myCursor = myConnect.cursor(dictionary = True)
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#load game data
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myCursor.execute("SELECT * FROM dukes")
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myResult = myCursor.fetchall()
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@@ -293,16 +295,16 @@ class Board:
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myDuke = Duke(row['name'], row['gold_mult'], row['strength_mult'], row['magic_mult'], row['shadow_mult'], row['holy_mult'], row['soldier_mult'], row['worker_mult'], row['monster_mult'], row['citizen_mult'], row['domain_mult'], row['boss_mult'], row['minion_mult'], row['beast_mult'], row['titan_mult'])
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self.dukeStack.append(myDuke)
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random.shuffle(self.dukeStack)
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#for duke in self.dukeStack:
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# duke.display()
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for duke in self.dukeStack:
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duke.display()
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myCursor.execute("SELECT * FROM domains")
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myResult = myCursor.fetchall()
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for row in myResult:
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myDomain = Domain(row['name'], row['gold_cost'], row['shadow_count'], row['holy_count'], row['soldier_count'], row['worker_count'], row['vp_reward'], row['has_activation_effect'], row['has_passive_effect'], row['passive_effect'], row['activation_effect'], row['text'])
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self.domainStack.append(myDomain)
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random.shuffle(self.domainStack)
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#for domain in self.domainStack:
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# domain.display()
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for domain in self.domainStack:
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domain.display()
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myCursor.execute("SELECT * FROM citizens")
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myResult = myCursor.fetchall()
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@@ -310,8 +312,8 @@ class Board:
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myCitizen = Citizen(row['name'], row['gold_cost'], row['roll_match1'], row['roll_match2'], row['shadow_count'], row['holy_count'], row['soldier_count'], row['worker_count'], row['gold_payout_on_turn'], row['gold_payout_off_turn'], row['strength_payout_on_turn'], row['strength_payout_off_turn'], row['magic_payout_on_turn'], row['magic_payout_off_turn'], row['has_special_payout_on_turn'], row['has_special_payout_off_turn'], row['special_payout_on_turn'], row['special_payout_off_turn'], row['special_citizen'])
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self.citizenStack.append(myCitizen)
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random.shuffle(self.citizenStack)
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#for citizen in self.citizenStack:
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# citizen.display()
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for citizen in self.citizenStack:
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citizen.display()
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myCursor.execute("SELECT * FROM starters")
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myResult = myCursor.fetchall()
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@@ -324,20 +326,58 @@ class Board:
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for row in myResult:
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myMonster = Monster(row['name'], row['area'], row['type'], row['order'], row['strength_cost'], row['magic_cost'], row['vp_reward'], row['gold_reward'], row['strength_reward'], row['magic_reward'], row['has_special_reward'], row['special_reward'], row['has_special_cost'], row['special_cost'], row['is_extra'])
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self.monsterStack.append(myMonster)
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#for monster in self.monsterStack:
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# monster.display()
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for monster in self.monsterStack:
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monster.display()
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myConnect.close()
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#end load game data and set up board
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#create player list and establish order
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#end load game data
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#create players and deal cards
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for x in range(0, self.playerCount):
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myPlayer = Player()
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myPlayer.name = "Player %s" % (x + 1)
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myPlayer.name = f"Player {(x + 1)}"
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self.playerList.append(myPlayer)
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random.shuffle(self.playerList)
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self.playerList[0].isFirst = True
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for player in self.playerList:
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player.ownedStarters.append(self.starterStack[0])
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player.ownedStarters.append(self.starterStack[1])
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for i in range(numberOfDukes):
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player.ownedDukes.append(self.dukeStack.pop())
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groupedMonsters = {}
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for monster in self.monsterStack:
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area = monster.area
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if area in groupedMonsters:
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groupedMonsters[area].append(monster)
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else:
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groupedMonsters[area] = [monster]
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if self.preset == "shuffled":
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# Convert groupedMonsters to a list of (area, monsters) tuples
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area_monsters = list(groupedMonsters.items())
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# Shuffle the list of (area, monsters) tuples
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random.shuffle(area_monsters)
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# Convert the shuffled list back to a dictionary
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groupedMonsters = {area: monsters for area, monsters in area_monsters}
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# Fill the stacks with monsters from each area
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stack_index = 0
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for area, monsters in groupedMonsters.items():
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if stack_index >= 5: # stop dealing after 5 stacks
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break
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stack = self.monsterGrid[stack_index]
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for monster in monsters:
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stack.append(monster)
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stack_index = (stack_index + 1) % 5 # move to the next stack
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if self.playerCount != 5:
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# Remove monsters with isExtra = True from each stack
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for stack in self.monsterGrid:
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stack[:] = [monster for monster in stack if not monster.isExtra]
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for i, stack in enumerate(self.monsterGrid):
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sorted_stack = sorted(stack, key=lambda monster: monster.order, reverse=True)
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self.monsterGrid[i] = sorted_stack
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for stack in self.monsterGrid:
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if stack: # check if the stack is not empty
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monster = stack.pop()
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print(f"Popped {monster.name}")
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def roll_phase(self):
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self.dieOne = random.randint(1, 6)
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@@ -361,14 +401,7 @@ class Board:
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player.magicScore = player.magicScore + citizen.magicPayoutOffTurn
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def play_turn(self):
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self.display()
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print("new turn")
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print("roll phase")
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self.roll_phase()
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def display(self):
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for player in self.playerList:
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player.display()
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def end_check(self):
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if self.exhaustedCount <= (self.playerCount*2):
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@@ -3,12 +3,7 @@ from server import *
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print("Welcome to Valeria Card Kingdoms: Online")
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playerCount = 2 #int(input("How many players? (2-5):\n"))
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citizenSet = "shuffled" #input("What set do you want to play? (base1, base2, shadowvale, flamesandfrost, crimsonseas, shuffled):\n")
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citizenSet = "na" #input("What set do you want to play? (base1, base2, shadowvale, flamesandfrost, crimsonseas, shuffled):\n")
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#gameBoard = Board(playerCount, citizenSet)
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gameBoard = Board(playerCount, citizenSet)
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#have players select dukes
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for player in gameBoard.playerList:
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player.display()
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#gameBoard.display()
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#while not gameBoard.end_check():
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gameBoard.play_turn()
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