lobby ready up works
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@@ -19,9 +19,9 @@ class Card:
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class Player:
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def __init__(self, name, player_id):
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def __init__(self, player_id):
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self.player_id = player_id
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self.name = name
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# self.name = name
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self.owned_starters = []
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self.owned_citizens = []
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self.owned_domains = []
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@@ -416,7 +416,7 @@ class Game:
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grouped_monsters[area] = [monster]
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# Reverse the order of each group by monster_order
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for area, monsters in grouped_monsters.items():
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monsters.sort(key=lambda monster: monster.order, reverse=True)
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monsters.sort(key=lambda item: item.order, reverse=True)
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areas = list(grouped_monsters.keys())
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chosen_areas = random.sample(areas, 5)
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for i, area in enumerate(chosen_areas):
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@@ -469,7 +469,7 @@ class Game:
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f"Domain Stack {i + 1}: {[f'{domain.name} ({domain.domain_id})' + ('V' if domain.is_visible else '') + ('A' if domain.is_accessible else '') for domain in domain_list]}")
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for i, player in enumerate(self.player_list):
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print(
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f"Player {i + 1}: {[f'{player.name} ({player.player_id})' + (' *' if player.is_first else '') + f' G{player.gold_score} S{player.strength_score} M{player.magic_score}']}")
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f"Player {i + 1}: {[f'{player.player_id}' + (' *' if player.is_first else '') + f' G{player.gold_score} S{player.strength_score} M{player.magic_score}']}")
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print(f"monster stack size {len(self.monster_stack)}")
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print(f"citizen stack size {len(self.citizen_stack)}")
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print(f"domain stack size {len(self.domain_stack)}")
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