lobby ready up works

This commit is contained in:
2023-04-27 12:13:37 -07:00
parent e3026b631e
commit adda719e10
6 changed files with 171 additions and 56 deletions

4
.idea/vckonline.iml generated
View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<module version="4">
<component name="PyDocumentationSettings">
<option name="format" value="PLAIN" />
<option name="myDocStringFormat" value="Plain" />
<option name="format" value="GOOGLE" />
<option name="myDocStringFormat" value="Google" />
</component>
</module>

2
.idea/workspace.xml generated
View File

@@ -7,7 +7,9 @@
<list default="true" id="67d0f8e4-ef35-4641-9e95-eb79cf01a045" name="Changes" comment="">
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/client.py" beforeDir="false" afterPath="$PROJECT_DIR$/client.py" afterDir="false" />
<change beforePath="$PROJECT_DIR$/common.py" beforeDir="false" afterPath="$PROJECT_DIR$/common.py" afterDir="false" />
<change beforePath="$PROJECT_DIR$/server.py" beforeDir="false" afterPath="$PROJECT_DIR$/server.py" afterDir="false" />
<change beforePath="$PROJECT_DIR$/vckonline.py" beforeDir="false" afterPath="$PROJECT_DIR$/vckonline.py" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />

167
client.py
View File

@@ -7,36 +7,41 @@ import json
class ClientVCKO(wx.App):
def OnInit(self):
self.frame = MyFrame(self)
self.frame.Show()
self.debug_frame = DebugFrame(self)
self.debug_frame.Show()
self.start_frame = StartFrame(self)
self.debug_frame.Show()
self.connection_status = False
self.in_lobby = False
self.player_id = False
self.frame.set_connection_status()
self.player_id = ""
self.debug_frame.set_connection_status()
self.lobby = []
return True
def parse_response(self, response):
print(f"{response}")
first_word = response.split()[0]
full_command = response.split()
match first_word:
case "lobby":
full_command = response.split()
if full_command[1] == "joined" and len(full_command) == 3:
self.player_id = full_command[2]
self.in_lobby = True
print(self.player_id)
print(self.frame)
self.frame.show_list_view(None)
print("did it work")
self.start_frame.show_list_view(None)
elif full_command[1] == "state":
json_response = ' '.join(full_command[2:])
print(json_response)
self.lobby = json.loads(json_response)
else:
print("Couldn't understand that response")
case _:
print(response)
print(full_command[1])
class MyFrame(wx.Frame):
class DebugFrame(wx.Frame):
def __init__(self, app):
super().__init__(parent=None, title='VCK Online', size=Constants.default_window_size)
super().__init__(parent=None, title='VCKO Debug Console', size=Constants.default_window_size)
self.app = app
self.panel = wx.Panel(self)
self.vertical_sizer = wx.BoxSizer(wx.VERTICAL)
@@ -64,27 +69,6 @@ class MyFrame(wx.Frame):
self.Bind(wx.EVT_TIMER, self.set_connection_status, self.timer)
self.timer.Start(5000)
def show_list_view(self, event):
print("show list view")
# create a list view with a ready up button
list_ctrl = wx.ListCtrl(self.panel, style=wx.LC_REPORT)
list_ctrl.InsertColumn(0, "Player ID")
list_ctrl.InsertColumn(1, "Ready Status")
list_ctrl.InsertItem(0, self.app.player_id)
list_ctrl.SetItem(0, 1, "Not Ready")
ready_button = wx.Button(self.panel, label="Ready Up")
ready_button.Bind(wx.EVT_BUTTON, self.on_ready_up)
# Add the list view and button to the vertical sizer
self.vertical_sizer.Insert(0, list_ctrl, 0, wx.ALL | wx.EXPAND, 5)
self.vertical_sizer.Add(ready_button, 0, wx.ALL | wx.CENTER, 5)
self.panel.Layout()
def on_ready_up(self, event):
# implement ready up functionality here
print("Ready Up button pressed!")
def set_connection_status(self, event=None):
if connection_check():
self.connection_status_indicator.SetLabel("Connected")
@@ -101,11 +85,7 @@ class MyFrame(wx.Frame):
self.api_call(message)
def on_text_enter(self, event):
message = self.message_field.GetValue()
if not message:
print("You didn't enter anything!")
else:
self.api_call(message)
self.on_press(event)
def api_call(self, message):
if connection_check():
@@ -113,6 +93,119 @@ class MyFrame(wx.Frame):
self.message_field.SetValue("")
class StartFrame(wx.Frame):
def __init__(self, parent):
super().__init__(parent=None, title='Enter Name', size=Constants.minimum_window_size)
self.panel = wx.Panel(self)
self.app = parent
# Create text field with suggestion text
text = wx.StaticText(self.panel, label='Enter name:')
self.name_field = wx.TextCtrl(self.panel, style=wx.TE_PROCESS_ENTER, value='')
# Create submit button
submit_button = wx.Button(self.panel, label='Submit')
submit_button.Bind(wx.EVT_BUTTON, self.on_submit)
self.name_field.Bind(wx.EVT_TEXT_ENTER, self.on_text_enter)
# Add text field and submit button to vertical sizer
vertical_sizer = wx.BoxSizer(wx.VERTICAL)
vertical_sizer.Add(text, 0, wx.ALL, 5)
vertical_sizer.Add(self.name_field, 0, wx.EXPAND | wx.ALL, 5)
vertical_sizer.Add(submit_button, 0, wx.ALL | wx.CENTER, 5)
self.panel.SetSizer(vertical_sizer)
self.Show()
def on_submit(self, event):
message = self.name_field.GetValue()
if not message:
print("You didn't enter anything!")
else:
self.api_call(f"lobby join {message}")
def on_text_enter(self, event):
self.on_submit(event)
def show_list_view(self, event):
list_frame = LobbyFrame(self.app)
list_frame.Show()
# Refresh the layout of the original panel
self.Hide()
def api_call(self, message):
if connection_check():
self.app.parse_response(send(message))
self.name_field.SetValue("")
class LobbyFrame(wx.Frame):
def __init__(self, app):
super().__init__(parent=None, title='VCK Online Lobby', size=(250, 300))
self.app = app
self.panel = wx.Panel(self)
self.vertical_sizer = wx.BoxSizer(wx.VERTICAL)
# Create the list control and columns
self.list_ctrl = wx.ListCtrl(self.panel, style=wx.LC_REPORT)
self.list_ctrl.InsertColumn(0, "Player Name")
self.list_ctrl.InsertColumn(1, "Ready Status", format=wx.LIST_FORMAT_RIGHT)
self.get_lobby_status()
# Create the ready button
ready_button = wx.Button(self.panel, label="Ready Up")
ready_button.Bind(wx.EVT_BUTTON, self.on_ready_up)
# Add the list control and ready button to the vertical sizer
self.vertical_sizer.Add(self.list_ctrl, 1, wx.ALL | wx.EXPAND, 5)
self.vertical_sizer.Add(ready_button, 0, wx.ALL | wx.CENTER, 5)
self.panel.SetSizer(self.vertical_sizer)
self.SetMinSize(Constants.minimum_window_size)
# Bind the size event to adjust the column widths
self.Bind(wx.EVT_SIZE, self.on_size)
self.Bind(wx.EVT_CLOSE, self.on_close)
self.Show()
self.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.get_lobby_status, self.timer)
self.timer.Start(1000)
def on_size(self, event):
# Calculate the width of each column based on the width of the list control
width = self.list_ctrl.GetSize()[0]
col_width = width // 2
self.list_ctrl.SetColumnWidth(0, col_width)
self.list_ctrl.SetColumnWidth(1, col_width)
event.Skip()
def get_lobby_status(self, event=None):
if connection_check():
self.app.parse_response(send("lobby get_status"))
# Clear the list control
self.list_ctrl.DeleteAllItems()
# Populate the list control with the contents of the lobby
for index, player in enumerate(self.app.lobby):
self.list_ctrl.InsertItem(index, player['name'])
self.list_ctrl.SetItem(index, 1, "Ready" if player['is_ready'] else "Not Ready")
def on_ready_up(self, event):
for player in self.app.lobby:
if player['player_id'] == self.app.player_id:
if player['is_ready']:
if connection_check():
self.app.parse_response(send(f"lobby unready {self.app.player_id}"))
else:
if connection_check():
self.app.parse_response(send(f"lobby ready {self.app.player_id}"))
break
def on_close(self, event):
self.app.parse_response(send(f"lobby leave {self.app.player_id}"))
self.Destroy()
def connection_check():
try:
response = send("connection_check")

View File

@@ -19,9 +19,9 @@ class Card:
class Player:
def __init__(self, name, player_id):
def __init__(self, player_id):
self.player_id = player_id
self.name = name
# self.name = name
self.owned_starters = []
self.owned_citizens = []
self.owned_domains = []
@@ -416,7 +416,7 @@ class Game:
grouped_monsters[area] = [monster]
# Reverse the order of each group by monster_order
for area, monsters in grouped_monsters.items():
monsters.sort(key=lambda monster: monster.order, reverse=True)
monsters.sort(key=lambda item: item.order, reverse=True)
areas = list(grouped_monsters.keys())
chosen_areas = random.sample(areas, 5)
for i, area in enumerate(chosen_areas):
@@ -469,7 +469,7 @@ class Game:
f"Domain Stack {i + 1}: {[f'{domain.name} ({domain.domain_id})' + ('V' if domain.is_visible else '') + ('A' if domain.is_accessible else '') for domain in domain_list]}")
for i, player in enumerate(self.player_list):
print(
f"Player {i + 1}: {[f'{player.name} ({player.player_id})' + (' *' if player.is_first else '') + f' G{player.gold_score} S{player.strength_score} M{player.magic_score}']}")
f"Player {i + 1}: {[f'{player.player_id}' + (' *' if player.is_first else '') + f' G{player.gold_score} S{player.strength_score} M{player.magic_score}']}")
print(f"monster stack size {len(self.monster_stack)}")
print(f"citizen stack size {len(self.citizen_stack)}")
print(f"domain stack size {len(self.domain_stack)}")

View File

@@ -37,18 +37,26 @@ class ServerVCKO:
self.lobby.append(joining_player)
message = f"lobby joined {joining_player_id}"
conn.send(message.encode(Constants.text_format))
elif full_command[1] == "get_status":
lobby_data = []
for lobby_member in self.lobby:
player_dict = {
"name": lobby_member.name,
"player_id": lobby_member.player_id,
"is_ready": lobby_member.is_ready
}
lobby_data.append(player_dict)
json_data = json.dumps(lobby_data)
print(json_data)
conn.send(json_data.encode(Constants.text_format))
elif full_command[1] == "leave" and len(full_command) > 2:
temp_lobby = []
for player in self.lobby:
if player.player_id != full_command[2]:
temp_lobby.append(player)
self.lobby = temp_lobby
self.send_lobby_state(conn)
elif full_command[1] == "get_status" and len(full_command) == 2:
self.send_lobby_state(conn)
elif full_command[1] == "ready" and len(full_command) > 2:
for player in self.lobby:
if player.player_id == full_command[2]:
player.is_ready = True
self.send_lobby_state(conn)
elif full_command[1] == "unready" and len(full_command) > 2:
for player in self.lobby:
if player.player_id == full_command[2]:
player.is_ready = False
self.send_lobby_state(conn)
else:
conn.send("invalid message".encode(Constants.text_format))
case _:
@@ -66,6 +74,18 @@ class ServerVCKO:
thread.start()
print(f"Active threads: {threading.active_count() - 1}")
def send_lobby_state(self, conn):
lobby_data = []
for lobby_member in self.lobby:
player_dict = {
"name": lobby_member.name,
"player_id": lobby_member.player_id,
"is_ready": lobby_member.is_ready
}
lobby_data.append(player_dict)
response = f"lobby state {json.dumps(lobby_data)}"
conn.send(response.encode(Constants.text_format))
class LobbyMember:
def __init__(self, player_name, player_id):

View File

@@ -2,6 +2,6 @@ from common import *
print("Welcome to Valeria Card Kingdoms: Online")
player_count = 4
citizen_set = "base2" # base1, base2, shadowvale, flamesandfrost, crimsonseas, shuffled
citizen_set = "base1" # base1, base2, shadowvale, flamesandfrost, crimsonseas, shuffled
game_board = Game(player_count, citizen_set)
game_board.play_turn()