renamed project and broke off client and server into their own projects

This commit is contained in:
2023-05-08 19:28:06 -07:00
parent ed27f338a2
commit adc2873260
68 changed files with 190 additions and 59 deletions

187
client.py
View File

@@ -1,6 +1,7 @@
import wx
import socket
from common import *
import glob
class ClientVCKO(wx.App):
@@ -18,7 +19,7 @@ class ClientVCKO(wx.App):
self.game_frame = GameFrame(self)
self.last_lobby_state = ""
self.last_game_state = ""
self.debug_frame.set_connection_status()
self.game_count = 0
return True
def parse_response(self, response):
@@ -36,9 +37,11 @@ class ClientVCKO(wx.App):
elif full_command[1] == "state":
json_response = ' '.join(full_command[2:])
new_lobby_state = json.loads(json_response)
if new_lobby_state != self.lobby:
self.lobby = new_lobby_state
self.lobby_frame.get_lobby_status()
last_dict = new_lobby_state[-1] if new_lobby_state else None
if last_dict and last_dict in new_lobby_state:
new_lobby_state.remove(last_dict)
self.lobby = new_lobby_state
self.game_count = last_dict['game_count']
else:
print("Couldn't understand that response")
case "game":
@@ -50,12 +53,63 @@ class ClientVCKO(wx.App):
elif full_command[1] == "state":
json_response = ' '.join(full_command[2:])
new_game_state = json.loads(json_response)
with open("game_state.txt", "w") as dump:
dump.write(json.dumps(new_game_state, indent=4))
if new_game_state == self.last_game_state:
return
self.last_game_state = new_game_state
self.game_frame.update_board(self.last_game_state)
def update_lobby_status(self):
return self.in_lobby
class TiledImages(wx.Window):
def __init__(self, parent, image_path, rows=3, cols=3, overlap=10):
super().__init__(parent)
self.image = wx.Image(image_path)
self.rows = rows
self.cols = cols
self.overlap = overlap
self.SetMinSize(wx.Size(self.image.GetWidth() * self.cols - self.overlap, self.image.GetHeight() * self.rows - self.overlap))
def OnPaint(self, event):
dc = wx.PaintDC(self)
for row in range(self.rows):
for col in range(self.cols):
x = col * (self.image.GetWidth() - self.overlap)
y = row * (self.image.GetHeight() - self.overlap)
dc.DrawBitmap(wx.Bitmap(self.image), x, y)
class MonsterCard(wx.StaticBitmap):
def __init__(self, parent, card_id):
img_path = None
for file in glob.glob(f"images/monster_{card_id:02d}*.jpg"):
img_path = file
break # Stop searching after the first matching file
if not img_path:
raise ValueError(f"No image found for card ID {card_id:02d}")
self.parent = parent
self.card_id = card_id
self.bitmap = None
super().__init__(parent, -1)
self.Bind(wx.EVT_SIZE, self.on_size)
self.update_bitmap()
def update_bitmap(self):
img_path = glob.glob(f"images/monster_{self.card_id:02d}*.jpg")[0]
img = wx.Image(img_path, wx.BITMAP_TYPE_ANY)
width, height = self.parent.GetSize()
width = int(width * 0.15) # Set the width to 15% of the parent width
height = int(width * img.GetHeight() / img.GetWidth()) # Scale height to maintain aspect ratio
img = img.Scale(width, height, wx.IMAGE_QUALITY_HIGH)
self.bitmap = wx.Bitmap(img)
self.SetBitmap(self.bitmap)
def on_size(self, event):
self.update_bitmap()
event.Skip()
class GameFrame(wx.Frame):
@@ -65,37 +119,29 @@ class GameFrame(wx.Frame):
self.panel = wx.Panel(self)
# Create a static box sizer with padding
vbox = wx.StaticBoxSizer(wx.StaticBox(self.panel, label=""), wx.VERTICAL)
vbox.AddSpacer(10) # Add a bit of padding at the top
self.vbox = wx.StaticBoxSizer(wx.StaticBox(self.panel, label=""), wx.VERTICAL)
self.vbox.AddSpacer(10) # Add a bit of padding at the top
self.monster_grid = wx.BoxSizer(wx.HORIZONTAL)
# Create the game state list box
self.game_state_list = wx.ListCtrl(self.panel, style=wx.LC_REPORT | wx.LC_SINGLE_SEL)
self.vbox.Add(self.game_state_list, proportion=1, flag=wx.EXPAND | wx.ALL, border=10)
# Wrap the list control widget inside a scrolled window
sw = wx.ScrolledWindow(vbox.GetStaticBox(), style=wx.VSCROLL)
sw.SetScrollbars(1, 1, 1, 1) # Show the scrollbars
self.game_state_list = wx.ListCtrl(sw, style=wx.LC_REPORT | wx.LC_SINGLE_SEL)
sw.SetSizer(wx.BoxSizer(wx.VERTICAL))
sw.GetSizer().Add(self.game_state_list, proportion=1, flag=wx.EXPAND | wx.ALL, border=10)
vbox.Add(sw, proportion=1, flag=wx.EXPAND | wx.ALL, border=10) # Add the scrolled window to the sizer
vbox.AddSpacer(10) # Add a bit of padding at the bottom
self.vbox.AddSpacer(10) # Add a bit of padding at the bottom
# Set the sizer for the panel
self.panel.SetSizer(vbox)
self.panel.SetSizer(self.vbox)
self.SetMinSize(Constants.medium_window_size)
self.last_game_state = ""
self.timer_interval = 500
self.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.get_game_status, self.timer)
self.timer.Start(self.timer_interval)
self.timer.Start(500)
self.panel.Layout()
def get_game_status(self, event=None):
if self.app.in_game and connection_check():
self.app.parse_response(send(f"game get_status {self.app.game_id}"))
if self.last_game_state == self.app.last_game_state:
if self.timer_interval < 9500:
self.timer_interval += 500
self.timer.Start(self.timer_interval)
# If the current game state is the same as the last one, don't update the list control
return
pretty_json_str = json.dumps(self.app.last_game_state, indent=4, sort_keys=False)
@@ -107,17 +153,34 @@ class GameFrame(wx.Frame):
# Save the new game state
self.last_game_state = self.app.last_game_state
def update_board(self, game_state):
game = Game(game_state)
monster_ids = []
for index, monster_stack in enumerate(game.monster_grid):
monster_stack_sizer = wx.BoxSizer(wx.VERTICAL) # Create a vertical sizer for the monster stack
for monster in monster_stack:
if monster['is_accessible']:
card_id = monster['monster_id']
try:
img_path = glob.glob(f"images/monster_{card_id:02}*.jpg")[0]
except IndexError:
raise ValueError(f"No image found for card ID {card_id:02}")
bitmap = wx.Bitmap(img_path, wx.BITMAP_TYPE_ANY)
card = MonsterCard(self.panel, card_id)
card.SetBitmap(bitmap)
monster_stack_sizer.Add(card, 0, wx.BOTTOM, 10) # Add the card to the monster stack sizer
monster_ids.append(monster['monster_id'])
# Add the monster stack sizer to the monster grid sizer
self.monster_grid.Add(monster_stack_sizer, 0, wx.LEFT | wx.RIGHT, 10)
self.vbox.Add(self.monster_grid, proportion=1, flag=wx.EXPAND | wx.ALL, border=10)
self.panel.Layout()
self.panel.Refresh()
self.Fit()
class LobbyFrame(wx.Frame):
def __init__(self, app):
super().__init__(parent=None, title='VCK Online Lobby', size=Constants.medium_window_size)
self.app = app
self.timer_interval = 500
self.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.get_lobby_status, self.timer)
self.timer.Start(self.timer_interval)
self.panel = wx.Panel(self)
self.vertical_sizer = wx.BoxSizer(wx.VERTICAL)
@@ -125,16 +188,22 @@ class LobbyFrame(wx.Frame):
left_panel = wx.Panel(splitter)
left_sizer = wx.BoxSizer(wx.VERTICAL)
status_sizer = wx.BoxSizer(wx.HORIZONTAL)
text = wx.StaticText(left_panel, label='Enter name:')
self.name_field = wx.TextCtrl(left_panel, style=wx.TE_PROCESS_ENTER, value='')
self.connection_status_indicator = wx.StaticText(left_panel, label="Connection Status")
submit_button = wx.Button(left_panel, label='Submit')
submit_button.Bind(wx.EVT_BUTTON, self.on_submit)
self.name_field.Bind(wx.EVT_TEXT_ENTER, self.on_text_enter)
status_sizer.Add(wx.StaticText(left_panel), 0, wx.EXPAND | wx.RIGHT, 5)
status_sizer.Add(self.connection_status_indicator, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT, 5)
status_sizer.Add(wx.StaticText(left_panel), 0, wx.EXPAND | wx.LEFT, 5)
left_sizer.Add(text, 0, wx.ALL, 5)
left_sizer.Add(self.name_field, 0, wx.EXPAND | wx.ALL, 5)
left_sizer.Add(submit_button, 0, wx.ALL | wx.CENTER, 5)
left_sizer.AddStretchSpacer()
left_sizer.Add(status_sizer, 0, wx.ALIGN_LEFT | wx.BOTTOM, 5)
left_panel.SetSizer(left_sizer)
self.last_lobby_state = []
self.current_player_index = None
@@ -143,15 +212,27 @@ class LobbyFrame(wx.Frame):
self.list_ctrl = wx.ListCtrl(right_panel, style=wx.LC_REPORT)
self.list_ctrl.InsertColumn(0, "Player Name")
self.list_ctrl.InsertColumn(1, "Ready Status", format=wx.LIST_FORMAT_RIGHT)
self.set_connection_status()
self.get_lobby_status()
self.set_game_count()
# Create the ready button
ready_button = wx.Button(right_panel, label="Ready Up")
ready_button.Bind(wx.EVT_BUTTON, self.on_ready_up)
self.list_ctrl.Bind(wx.EVT_LIST_ITEM_SELECTED, self.highlight_current_player)
# Add the list control and ready button to the vertical sizer
# Create the static text
self.active_games_text = wx.StaticText(right_panel, label="Active games: 42069")
# Add the static text and ready button to a horizontal box sizer
button_sizer = wx.BoxSizer(wx.HORIZONTAL)
button_sizer.Add(self.active_games_text, 0, wx.ALIGN_BOTTOM | wx.LEFT | wx.BOTTOM, 5)
button_sizer.AddStretchSpacer()
button_sizer.Add(ready_button, 0, wx.ALIGN_BOTTOM | wx.RIGHT | wx.BOTTOM, 5)
# Add the list control and the button sizer to the vertical sizer
right_sizer = wx.BoxSizer(wx.VERTICAL)
right_sizer.Add(self.list_ctrl, 1, wx.ALL | wx.EXPAND, 5)
right_sizer.Add(ready_button, 0, wx.ALL | wx.CENTER, 5)
right_sizer.Add(button_sizer, 0, wx.EXPAND, 5)
right_panel.SetSizer(right_sizer)
splitter.SplitVertically(left_panel, right_panel)
@@ -167,12 +248,29 @@ class LobbyFrame(wx.Frame):
self.Bind(wx.EVT_SIZE, self.on_size)
self.Bind(wx.EVT_CLOSE, self.on_close)
self.timer_interval = 500
self.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.get_lobby_status, self.timer)
self.timer.Start(self.timer_interval)
self.lobby_check_timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.get_lobby_status, self.lobby_check_timer)
self.lobby_check_timer.Start(1000)
# Create a timer to call the connection_check method every 2 seconds
self.connection_check_timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.set_connection_status, self.connection_check_timer)
self.connection_check_timer.Start(10000)
self.Show()
def set_connection_status(self, event=None):
if connection_check():
self.connection_status_indicator.SetLabel("Connected")
self.connection_status_indicator.SetForegroundColour(Constants.green)
else:
self.connection_status_indicator.SetLabel("Not Connected")
self.connection_status_indicator.SetForegroundColour(Constants.red)
def set_game_count(self):
try:
self.active_games_text.SetLabel(f"Active games: {self.app.game_count}")
except AttributeError:
print("Can't set game count. Maybe window hasn't loaded yet")
def on_size(self, event):
# Calculate the width of each column based on the width of the list control
width = self.list_ctrl.GetSize()[0]
@@ -209,13 +307,11 @@ class LobbyFrame(wx.Frame):
self.name_field.SetValue("")
def get_lobby_status(self, event=None):
if connection_check():
if not self.app.in_game and connection_check():
self.app.parse_response(send(f"lobby get_status {self.app.player_id}"))
if self.app.lobby == self.last_lobby_state:
# If the current lobby state is the same as the last one, don't update the list control
if self.timer_interval < 9500:
self.timer_interval += 500
self.timer.Start(self.timer_interval)
self.set_game_count()
return
self.list_ctrl.DeleteAllItems()
for index, player in enumerate(self.app.lobby):
@@ -228,6 +324,7 @@ class LobbyFrame(wx.Frame):
self.list_ctrl.SetItemState(index, 0, wx.LIST_STATE_SELECTED)
# Save the new lobby state
self.last_lobby_state = self.app.lobby
self.set_game_count()
def highlight_current_player(self, event=None):
if self.current_player_index is not None:
@@ -251,7 +348,10 @@ class LobbyFrame(wx.Frame):
self.Hide()
def on_close(self, event):
self.app.parse_response(send(f"lobby leave {self.app.player_id}"))
try:
self.app.parse_response(send(f"lobby leave {self.app.player_id}"))
except ConnectionRefusedError:
print("Server may be down. Exiting anyway.")
self.Destroy()
@@ -279,11 +379,10 @@ class DebugFrame(wx.Frame):
self.vertical_sizer.Add(self.status_sizer, 0, wx.ALIGN_LEFT | wx.BOTTOM, 5)
self.panel.SetSizer(self.vertical_sizer)
self.SetMinSize(Constants.small_window_size)
self.Show()
# Create a timer to call the connection_check method every 2 seconds
self.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.set_connection_status, self.timer)
self.timer.Start(10000)
self.set_connection_status()
def set_connection_status(self, event=None):
if connection_check():

View File

@@ -443,6 +443,7 @@ class Game:
self.exhausted_count = game_state['exhausted_count']
self.effects = game_state['effects']
self.action_required = game_state['action_required']
self.last_active_time = 0
def roll_phase(self):
self.die_one = random.randint(1, 6)
@@ -622,6 +623,20 @@ class Game:
print(payout)
return payout
def owned_monster_attributes(self, player_id):
return_dict = {attr: 0 for attr in Constants.areas + Constants.types}
for player in self.player_list:
if player.player_id == player_id:
for monster in player.owned_monsters:
for area in Constants.areas:
if monster.area == area:
return_dict[area] += 1
for monster_type in Constants.types:
if monster.monster_type == monster_type:
return_dict[monster_type] += 1
return return_dict
def update_payout_for_role(self, role_name, player_id, payout, split_command):
role_count = 0
for player in self.player_list:

View File

@@ -2,8 +2,8 @@ class Constants:
green = (106, 171, 115)
red = (219, 92, 92)
server_host = '192.168.1.99'
host = "lukesau.com"
# host = "127.0.1.1"
# host = "lukesau.com"
host = "127.0.1.1"
port = 8328
text_format = "utf-8"
small_window_size = (300, 150)
@@ -12,3 +12,5 @@ class Constants:
header_size = 512
buffer_size = 4096
encoding = "utf-8"
areas = ['Hills', 'Ruins', 'Forest', 'Valley', 'Mountains']
types = ['Minion', 'Titan', 'Warden', 'Boss', 'Beast']

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@@ -16,14 +16,18 @@ class ServerVCKO:
self.gamers = []
# Start the thread to remove inactive players
self.inactive_player_thread = threading.Thread(target=self.remove_inactive_players, daemon=True)
self.inactive_player_thread = threading.Thread(target=self.remove_inactive, daemon=True)
self.inactive_player_thread.start()
def remove_inactive_players(self):
def remove_inactive(self):
while True:
current_time = time.time()
self.lobby = [player for player in self.lobby if current_time - player.last_active_time <= 60]
time.sleep(10) # check for inactive players every 10 seconds
inactive_games = [game_id for game_id, game in self.game_dict.items() if
current_time - game.last_active_time > 180]
for game_id in inactive_games:
del self.game_dict[game_id]
time.sleep(10)
def handle_client(self, conn, addr):
print(f"Connection from: {addr}")
@@ -39,16 +43,6 @@ class ServerVCKO:
case "connection_check":
connected = False
send_data(conn, "received".encode(Constants.encoding))
case "server":
connected = False
response_dict = {
"threads": threading.active_count(),
"lobby": self.lobby,
"game_count": len(self.game_dict),
"games": self.game_dict
}
lobby_state = json.dumps(response_dict, cls=SummaryEncoder, indent=2)
send_data(conn, lobby_state.encode(Constants.encoding))
case "lobby":
connected = False
if full_command[1] == "join" and len(full_command) > 2:
@@ -134,6 +128,7 @@ class ServerVCKO:
message = "game state error: game not found"
send_data(conn, message.encode(Constants.encoding))
else:
game.last_active_time = time.time()
self.send_game_state(conn, full_command[2])
case _:
connected = False
@@ -159,7 +154,9 @@ class ServerVCKO:
"is_ready": lobby_member.is_ready
}
lobby_data.append(player_dict)
lobby_data.append({'game_count': len(self.game_dict)})
response = f"lobby state {json.dumps(lobby_data)}"
print(response)
send_data(conn, response.encode(Constants.encoding))
def send_game_state(self, conn, game_id):

View File

@@ -9,6 +9,24 @@ try:
base1_new_game_state = load_game_data(str(uuid.uuid4()), "base1", player_list)
game = Game(base1_new_game_state)
game.slay_monster(player1_id, 1, 1, 0)
game.hire_citizen(player1_id, 1, 0, 0)
game.hire_citizen(player1_id, 3, 0, 0)
game.hire_citizen(player1_id, 4, 0, 0)
game.hire_citizen(player1_id, 5, 0, 0)
game.hire_citizen(player1_id, 6, 0, 0)
game.hire_citizen(player1_id, 7, 0, 0)
game.hire_citizen(player1_id, 8, 0, 0)
game.hire_citizen(player1_id, 9, 0, 0)
game.hire_citizen(player1_id, 10, 0, 0)
game.hire_citizen(player2_id, 1, 0, 0)
game.hire_citizen(player2_id, 3, 0, 0)
game.hire_citizen(player2_id, 4, 0, 0)
game.hire_citizen(player2_id, 5, 0, 0)
game.hire_citizen(player2_id, 6, 0, 0)
game.hire_citizen(player2_id, 7, 0, 0)
game.hire_citizen(player2_id, 8, 0, 0)
game.hire_citizen(player2_id, 9, 0, 0)
game.hire_citizen(player2_id, 10, 0, 0)
game.harvest_phase()
game_json = json.dumps(game, cls=GameObjectEncoder, indent=2)