Files
basegame-vcko/client.py

437 lines
18 KiB
Python
Executable File

import wx
import socket
from common import *
import glob
class ClientVCKO(wx.App):
def OnInit(self):
self.connection_status = False
self.player_id = ""
self.player_name = ""
self.lobby = []
self.in_lobby = False
self.in_game = False
self.game_id = ""
self.game = None
self.debug_frame = DebugFrame(self)
self.lobby_frame = LobbyFrame(self)
self.game_frame = GameFrame(self)
self.last_lobby_state = ""
self.last_game_state = ""
self.game_count = 0
return True
def parse_response(self, response):
if len(response) > 1000:
print(f"{response[:1000]}...")
else:
print(response)
first_word = response.split()[0]
full_command = response.split()
match first_word:
case "lobby":
if full_command[1] == "joined" and len(full_command) == 3:
self.player_id = full_command[2]
self.in_lobby = True
elif full_command[1] == "state":
json_response = ' '.join(full_command[2:])
new_lobby_state = json.loads(json_response)
last_dict = new_lobby_state[-1] if new_lobby_state else None
if last_dict and last_dict in new_lobby_state:
new_lobby_state.remove(last_dict)
self.lobby = new_lobby_state
self.game_count = last_dict['game_count']
else:
print("Couldn't understand that response")
case "game":
if full_command[1] == "joined" and len(full_command) == 3:
self.game_id = full_command[2]
self.in_game = True
self.in_lobby = False
self.lobby_frame.enter_game()
elif full_command[1] == "state":
json_response = ' '.join(full_command[2:])
new_game_state = json.loads(json_response)
with open("game_state.txt", "w") as dump:
dump.write(json.dumps(new_game_state, indent=4))
if new_game_state == self.last_game_state:
return
self.last_game_state = new_game_state
self.game_frame.update_board(self.last_game_state)
def update_lobby_status(self):
return self.in_lobby
class TiledImages(wx.Window):
def __init__(self, parent, image_path, rows=3, cols=3, overlap=10):
super().__init__(parent)
self.image = wx.Image(image_path)
self.rows = rows
self.cols = cols
self.overlap = overlap
self.SetMinSize(wx.Size(self.image.GetWidth() * self.cols - self.overlap, self.image.GetHeight() * self.rows - self.overlap))
def OnPaint(self, event):
dc = wx.PaintDC(self)
for row in range(self.rows):
for col in range(self.cols):
x = col * (self.image.GetWidth() - self.overlap)
y = row * (self.image.GetHeight() - self.overlap)
dc.DrawBitmap(wx.Bitmap(self.image), x, y)
class MonsterCard(wx.StaticBitmap):
def __init__(self, parent, card_id):
img_path = None
for file in glob.glob(f"images/monster_{card_id:02d}*.jpg"):
img_path = file
break # Stop searching after the first matching file
if not img_path:
raise ValueError(f"No image found for card ID {card_id:02d}")
self.parent = parent
self.card_id = card_id
self.bitmap = None
super().__init__(parent, -1)
self.Bind(wx.EVT_SIZE, self.on_size)
self.update_bitmap()
def update_bitmap(self):
img_path = glob.glob(f"images/monster_{self.card_id:02d}*.jpg")[0]
img = wx.Image(img_path, wx.BITMAP_TYPE_ANY)
width, height = self.parent.GetSize()
width = int(width * 0.15) # Set the width to 15% of the parent width
height = int(width * img.GetHeight() / img.GetWidth()) # Scale height to maintain aspect ratio
img = img.Scale(width, height, wx.IMAGE_QUALITY_HIGH)
self.bitmap = wx.Bitmap(img)
self.SetBitmap(self.bitmap)
def on_size(self, event):
self.update_bitmap()
event.Skip()
class GameFrame(wx.Frame):
def __init__(self, app):
super().__init__(parent=None, title='VCK Online', size=Constants.large_window_size)
self.app = app
self.panel = wx.Panel(self)
# Create a static box sizer with padding
self.vbox = wx.StaticBoxSizer(wx.StaticBox(self.panel, label=""), wx.VERTICAL)
self.vbox.AddSpacer(10) # Add a bit of padding at the top
self.monster_grid = wx.BoxSizer(wx.HORIZONTAL)
# Create the game state list box
self.game_state_list = wx.ListCtrl(self.panel, style=wx.LC_REPORT | wx.LC_SINGLE_SEL)
self.vbox.Add(self.game_state_list, proportion=1, flag=wx.EXPAND | wx.ALL, border=10)
self.vbox.AddSpacer(10) # Add a bit of padding at the bottom
# Set the sizer for the panel
self.panel.SetSizer(self.vbox)
self.SetMinSize(Constants.medium_window_size)
self.last_game_state = ""
self.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.get_game_status, self.timer)
self.timer.Start(500)
self.panel.Layout()
def get_game_status(self, event=None):
if self.app.in_game and connection_check():
self.app.parse_response(send(f"game get_status {self.app.game_id}"))
if self.last_game_state == self.app.last_game_state:
# If the current game state is the same as the last one, don't update the list control
return
pretty_json_str = json.dumps(self.app.last_game_state, indent=4, sort_keys=False)
self.game_state_list.ClearAll()
self.game_state_list.InsertColumn(0, "Game State")
for idx, state in enumerate(pretty_json_str.split('\n')):
self.game_state_list.InsertItem(idx, state.strip())
self.game_state_list.SetColumnWidth(0, wx.LIST_AUTOSIZE)
# Save the new game state
self.last_game_state = self.app.last_game_state
def update_board(self, game_state):
game = Game(game_state)
monster_ids = []
for index, monster_stack in enumerate(game.monster_grid):
monster_stack_sizer = wx.BoxSizer(wx.VERTICAL) # Create a vertical sizer for the monster stack
for monster in monster_stack:
if monster['is_accessible']:
card_id = monster['monster_id']
try:
img_path = glob.glob(f"images/monster_{card_id:02}*.jpg")[0]
except IndexError:
raise ValueError(f"No image found for card ID {card_id:02}")
bitmap = wx.Bitmap(img_path, wx.BITMAP_TYPE_ANY)
card = MonsterCard(self.panel, card_id)
card.SetBitmap(bitmap)
monster_stack_sizer.Add(card, 0, wx.BOTTOM, 10) # Add the card to the monster stack sizer
monster_ids.append(monster['monster_id'])
# Add the monster stack sizer to the monster grid sizer
self.monster_grid.Add(monster_stack_sizer, 0, wx.LEFT | wx.RIGHT, 10)
self.vbox.Add(self.monster_grid, proportion=1, flag=wx.EXPAND | wx.ALL, border=10)
self.panel.Layout()
self.panel.Refresh()
self.Fit()
class LobbyFrame(wx.Frame):
def __init__(self, app):
super().__init__(parent=None, title='VCK Online Lobby', size=Constants.medium_window_size)
self.app = app
self.panel = wx.Panel(self)
self.vertical_sizer = wx.BoxSizer(wx.VERTICAL)
splitter = wx.SplitterWindow(self.panel)
left_panel = wx.Panel(splitter)
left_sizer = wx.BoxSizer(wx.VERTICAL)
status_sizer = wx.BoxSizer(wx.HORIZONTAL)
text = wx.StaticText(left_panel, label='Enter name:')
self.name_field = wx.TextCtrl(left_panel, style=wx.TE_PROCESS_ENTER, value='')
self.connection_status_indicator = wx.StaticText(left_panel, label="Connection Status")
submit_button = wx.Button(left_panel, label='Submit')
submit_button.Bind(wx.EVT_BUTTON, self.on_submit)
self.name_field.Bind(wx.EVT_TEXT_ENTER, self.on_text_enter)
status_sizer.Add(wx.StaticText(left_panel), 0, wx.EXPAND | wx.RIGHT, 5)
status_sizer.Add(self.connection_status_indicator, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT, 5)
status_sizer.Add(wx.StaticText(left_panel), 0, wx.EXPAND | wx.LEFT, 5)
left_sizer.Add(text, 0, wx.ALL, 5)
left_sizer.Add(self.name_field, 0, wx.EXPAND | wx.ALL, 5)
left_sizer.Add(submit_button, 0, wx.ALL | wx.CENTER, 5)
left_sizer.AddStretchSpacer()
left_sizer.Add(status_sizer, 0, wx.ALIGN_LEFT | wx.BOTTOM, 5)
left_panel.SetSizer(left_sizer)
self.last_lobby_state = []
self.current_player_index = None
# Create the list control and columns
right_panel = wx.Panel(splitter)
self.list_ctrl = wx.ListCtrl(right_panel, style=wx.LC_REPORT)
self.list_ctrl.InsertColumn(0, "Player Name")
self.list_ctrl.InsertColumn(1, "Ready Status", format=wx.LIST_FORMAT_RIGHT)
self.set_connection_status()
self.get_lobby_status()
self.set_game_count()
# Create the ready button
ready_button = wx.Button(right_panel, label="Ready Up")
ready_button.Bind(wx.EVT_BUTTON, self.on_ready_up)
# Create the static text
self.active_games_text = wx.StaticText(right_panel, label="Active games: 42069")
# Add the static text and ready button to a horizontal box sizer
button_sizer = wx.BoxSizer(wx.HORIZONTAL)
button_sizer.Add(self.active_games_text, 0, wx.ALIGN_BOTTOM | wx.LEFT | wx.BOTTOM, 5)
button_sizer.AddStretchSpacer()
button_sizer.Add(ready_button, 0, wx.ALIGN_BOTTOM | wx.RIGHT | wx.BOTTOM, 5)
# Add the list control and the button sizer to the vertical sizer
right_sizer = wx.BoxSizer(wx.VERTICAL)
right_sizer.Add(self.list_ctrl, 1, wx.ALL | wx.EXPAND, 5)
right_sizer.Add(button_sizer, 0, wx.EXPAND, 5)
right_panel.SetSizer(right_sizer)
splitter.SplitVertically(left_panel, right_panel)
splitter.SetMinimumPaneSize(250)
splitter.SetSashGravity(0.0)
self.vertical_sizer.Add(splitter, 1, wx.EXPAND)
self.panel.SetSizer(self.vertical_sizer)
self.SetMinSize(Constants.small_window_size)
# Bind the size event to adjust the column widths
self.Bind(wx.EVT_SIZE, self.on_size)
self.Bind(wx.EVT_CLOSE, self.on_close)
self.lobby_check_timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.get_lobby_status, self.lobby_check_timer)
self.lobby_check_timer.Start(1000)
# Create a timer to call the connection_check method every 2 seconds
self.connection_check_timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.set_connection_status, self.connection_check_timer)
self.connection_check_timer.Start(10000)
self.Show()
def set_connection_status(self, event=None):
if connection_check():
self.connection_status_indicator.SetLabel("Connected")
self.connection_status_indicator.SetForegroundColour(Constants.green)
else:
self.connection_status_indicator.SetLabel("Not Connected")
self.connection_status_indicator.SetForegroundColour(Constants.red)
def set_game_count(self):
try:
self.active_games_text.SetLabel(f"Active games: {self.app.game_count}")
except AttributeError:
print("Can't set game count. Maybe window hasn't loaded yet")
def on_size(self, event):
# Calculate the width of each column based on the width of the list control
width = self.list_ctrl.GetSize()[0]
col_width = width // 2
self.list_ctrl.SetColumnWidth(0, col_width)
self.list_ctrl.SetColumnWidth(1, col_width)
event.Skip()
def on_submit(self, event):
name = self.name_field.GetValue()
if not name:
print("You didn't enter anything!")
else:
# Check if the player has already joined the lobby
player_exists = False
for player in self.last_lobby_state:
if player['player_id'] == self.app.player_id:
player_exists = True
break
if player_exists:
# If the player already exists, rename them
self.app.parse_response(send(f"lobby rename {self.app.player_id} {name}"))
else:
# If the player doesn't exist, join the lobby
self.app.parse_response(send(f"lobby join {name}"))
self.name_field.SetValue("")
def on_text_enter(self, event):
self.on_submit(event)
def api_call(self, message):
if connection_check():
self.app.parse_response(send(message))
self.name_field.SetValue("")
def get_lobby_status(self, event=None):
if not self.app.in_game and connection_check():
self.app.parse_response(send(f"lobby get_status {self.app.player_id}"))
if self.app.lobby == self.last_lobby_state:
# If the current lobby state is the same as the last one, don't update the list control
self.set_game_count()
return
self.list_ctrl.DeleteAllItems()
for index, player in enumerate(self.app.lobby):
self.list_ctrl.InsertItem(index, player['name'])
self.list_ctrl.SetItem(index, 1, "Ready" if player['is_ready'] else "Not Ready")
if player['player_id'] == self.app.player_id:
self.current_player_index = index
self.list_ctrl.SetItemState(index, wx.LIST_STATE_SELECTED, wx.LIST_STATE_SELECTED)
else:
self.list_ctrl.SetItemState(index, 0, wx.LIST_STATE_SELECTED)
# Save the new lobby state
self.last_lobby_state = self.app.lobby
self.set_game_count()
def highlight_current_player(self, event=None):
if self.current_player_index is not None:
self.list_ctrl.Select(self.current_player_index)
else:
self.list_ctrl.Select(-1)
def on_ready_up(self, event):
for player in self.app.lobby:
if player['player_id'] == self.app.player_id:
if player['is_ready']:
if connection_check():
self.app.parse_response(send(f"lobby unready {self.app.player_id}"))
else:
if connection_check():
self.app.parse_response(send(f"lobby ready {self.app.player_id}"))
break
def enter_game(self, event=None):
self.app.game_frame.Show()
self.Hide()
def on_close(self, event):
try:
self.app.parse_response(send(f"lobby leave {self.app.player_id}"))
except ConnectionRefusedError:
print("Server may be down. Exiting anyway.")
self.Destroy()
class DebugFrame(wx.Frame):
def __init__(self, app):
super().__init__(parent=None, title='VCKO Debug Console', size=Constants.small_window_size)
self.app = app
self.panel = wx.Panel(self)
self.vertical_sizer = wx.BoxSizer(wx.VERTICAL)
self.status_sizer = wx.BoxSizer(wx.HORIZONTAL)
self.message_field = wx.TextCtrl(self.panel, style=wx.TE_PROCESS_ENTER)
self.connection_status_indicator = wx.StaticText(self.panel, label="Connection Status")
self.my_btn = wx.Button(self.panel, label="Send call")
self.my_btn.Bind(wx.EVT_BUTTON, self.on_press)
self.message_field.Bind(wx.EVT_TEXT_ENTER, self.on_text_enter)
# Create a horizontal sizer to hold the connection_status StaticText
self.status_sizer.AddStretchSpacer()
self.status_sizer.Add(wx.StaticText(self.panel), 0, wx.EXPAND | wx.RIGHT, 5)
self.status_sizer.Add(self.connection_status_indicator, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT, 5)
self.status_sizer.Add(wx.StaticText(self.panel), 0, wx.EXPAND | wx.LEFT, 5)
# Add the text field, button, and status sizer to the vertical sizer
self.vertical_sizer.Add(self.message_field, 0, wx.ALL | wx.EXPAND, 5)
self.vertical_sizer.Add(self.my_btn, 0, wx.ALL | wx.CENTER, 5)
self.vertical_sizer.AddStretchSpacer()
self.vertical_sizer.Add(self.status_sizer, 0, wx.ALIGN_LEFT | wx.BOTTOM, 5)
self.panel.SetSizer(self.vertical_sizer)
self.SetMinSize(Constants.small_window_size)
self.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.set_connection_status, self.timer)
self.timer.Start(10000)
self.set_connection_status()
def set_connection_status(self, event=None):
if connection_check():
self.connection_status_indicator.SetLabel("Connected")
self.connection_status_indicator.SetForegroundColour(Constants.green)
else:
self.connection_status_indicator.SetLabel("Not Connected")
self.connection_status_indicator.SetForegroundColour(Constants.red)
def on_press(self, event):
message = self.message_field.GetValue()
if not message:
print("You didn't enter anything!")
else:
self.api_call(message)
def on_text_enter(self, event):
self.on_press(event)
def api_call(self, message):
if connection_check():
self.app.parse_response(send(message))
self.message_field.SetValue("")
def connection_check():
try:
response = send("connection_check")
if response == "received":
return True
else:
return False
except ConnectionRefusedError:
return False
except BrokenPipeError:
return False
def send(message):
client_socket = socket.socket()
client_socket.connect((Constants.host, Constants.port))
message_bytes = message.encode(Constants.encoding)
send_data(client_socket, message_bytes)
response = receive_data(client_socket)
client_socket.close()
return response.decode(Constants.encoding)
if __name__ == '__main__':
the_app = ClientVCKO()
the_app.MainLoop()