renamed project and broke off client and server into their own projects
This commit is contained in:
187
client.py
187
client.py
@@ -1,6 +1,7 @@
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import wx
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import socket
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from common import *
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import glob
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class ClientVCKO(wx.App):
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@@ -18,7 +19,7 @@ class ClientVCKO(wx.App):
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self.game_frame = GameFrame(self)
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self.last_lobby_state = ""
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self.last_game_state = ""
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self.debug_frame.set_connection_status()
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self.game_count = 0
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return True
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def parse_response(self, response):
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@@ -36,9 +37,11 @@ class ClientVCKO(wx.App):
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elif full_command[1] == "state":
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json_response = ' '.join(full_command[2:])
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new_lobby_state = json.loads(json_response)
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if new_lobby_state != self.lobby:
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self.lobby = new_lobby_state
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self.lobby_frame.get_lobby_status()
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last_dict = new_lobby_state[-1] if new_lobby_state else None
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if last_dict and last_dict in new_lobby_state:
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new_lobby_state.remove(last_dict)
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self.lobby = new_lobby_state
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self.game_count = last_dict['game_count']
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else:
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print("Couldn't understand that response")
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case "game":
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@@ -50,12 +53,63 @@ class ClientVCKO(wx.App):
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elif full_command[1] == "state":
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json_response = ' '.join(full_command[2:])
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new_game_state = json.loads(json_response)
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with open("game_state.txt", "w") as dump:
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dump.write(json.dumps(new_game_state, indent=4))
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if new_game_state == self.last_game_state:
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return
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self.last_game_state = new_game_state
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self.game_frame.update_board(self.last_game_state)
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def update_lobby_status(self):
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return self.in_lobby
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class TiledImages(wx.Window):
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def __init__(self, parent, image_path, rows=3, cols=3, overlap=10):
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super().__init__(parent)
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self.image = wx.Image(image_path)
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self.rows = rows
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self.cols = cols
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self.overlap = overlap
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self.SetMinSize(wx.Size(self.image.GetWidth() * self.cols - self.overlap, self.image.GetHeight() * self.rows - self.overlap))
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def OnPaint(self, event):
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dc = wx.PaintDC(self)
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for row in range(self.rows):
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for col in range(self.cols):
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x = col * (self.image.GetWidth() - self.overlap)
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y = row * (self.image.GetHeight() - self.overlap)
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dc.DrawBitmap(wx.Bitmap(self.image), x, y)
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class MonsterCard(wx.StaticBitmap):
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def __init__(self, parent, card_id):
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img_path = None
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for file in glob.glob(f"images/monster_{card_id:02d}*.jpg"):
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img_path = file
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break # Stop searching after the first matching file
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if not img_path:
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raise ValueError(f"No image found for card ID {card_id:02d}")
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self.parent = parent
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self.card_id = card_id
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self.bitmap = None
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super().__init__(parent, -1)
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self.Bind(wx.EVT_SIZE, self.on_size)
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self.update_bitmap()
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def update_bitmap(self):
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img_path = glob.glob(f"images/monster_{self.card_id:02d}*.jpg")[0]
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img = wx.Image(img_path, wx.BITMAP_TYPE_ANY)
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width, height = self.parent.GetSize()
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width = int(width * 0.15) # Set the width to 15% of the parent width
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height = int(width * img.GetHeight() / img.GetWidth()) # Scale height to maintain aspect ratio
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img = img.Scale(width, height, wx.IMAGE_QUALITY_HIGH)
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self.bitmap = wx.Bitmap(img)
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self.SetBitmap(self.bitmap)
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def on_size(self, event):
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self.update_bitmap()
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event.Skip()
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class GameFrame(wx.Frame):
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@@ -65,37 +119,29 @@ class GameFrame(wx.Frame):
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self.panel = wx.Panel(self)
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# Create a static box sizer with padding
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vbox = wx.StaticBoxSizer(wx.StaticBox(self.panel, label=""), wx.VERTICAL)
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vbox.AddSpacer(10) # Add a bit of padding at the top
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self.vbox = wx.StaticBoxSizer(wx.StaticBox(self.panel, label=""), wx.VERTICAL)
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self.vbox.AddSpacer(10) # Add a bit of padding at the top
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self.monster_grid = wx.BoxSizer(wx.HORIZONTAL)
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# Create the game state list box
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self.game_state_list = wx.ListCtrl(self.panel, style=wx.LC_REPORT | wx.LC_SINGLE_SEL)
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self.vbox.Add(self.game_state_list, proportion=1, flag=wx.EXPAND | wx.ALL, border=10)
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# Wrap the list control widget inside a scrolled window
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sw = wx.ScrolledWindow(vbox.GetStaticBox(), style=wx.VSCROLL)
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sw.SetScrollbars(1, 1, 1, 1) # Show the scrollbars
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self.game_state_list = wx.ListCtrl(sw, style=wx.LC_REPORT | wx.LC_SINGLE_SEL)
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sw.SetSizer(wx.BoxSizer(wx.VERTICAL))
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sw.GetSizer().Add(self.game_state_list, proportion=1, flag=wx.EXPAND | wx.ALL, border=10)
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vbox.Add(sw, proportion=1, flag=wx.EXPAND | wx.ALL, border=10) # Add the scrolled window to the sizer
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vbox.AddSpacer(10) # Add a bit of padding at the bottom
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self.vbox.AddSpacer(10) # Add a bit of padding at the bottom
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# Set the sizer for the panel
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self.panel.SetSizer(vbox)
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self.panel.SetSizer(self.vbox)
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self.SetMinSize(Constants.medium_window_size)
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self.last_game_state = ""
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self.timer_interval = 500
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self.timer = wx.Timer(self)
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self.Bind(wx.EVT_TIMER, self.get_game_status, self.timer)
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self.timer.Start(self.timer_interval)
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self.timer.Start(500)
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self.panel.Layout()
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def get_game_status(self, event=None):
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if self.app.in_game and connection_check():
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self.app.parse_response(send(f"game get_status {self.app.game_id}"))
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if self.last_game_state == self.app.last_game_state:
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if self.timer_interval < 9500:
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self.timer_interval += 500
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self.timer.Start(self.timer_interval)
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# If the current game state is the same as the last one, don't update the list control
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return
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pretty_json_str = json.dumps(self.app.last_game_state, indent=4, sort_keys=False)
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@@ -107,17 +153,34 @@ class GameFrame(wx.Frame):
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# Save the new game state
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self.last_game_state = self.app.last_game_state
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def update_board(self, game_state):
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game = Game(game_state)
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monster_ids = []
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for index, monster_stack in enumerate(game.monster_grid):
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monster_stack_sizer = wx.BoxSizer(wx.VERTICAL) # Create a vertical sizer for the monster stack
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for monster in monster_stack:
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if monster['is_accessible']:
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card_id = monster['monster_id']
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try:
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img_path = glob.glob(f"images/monster_{card_id:02}*.jpg")[0]
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except IndexError:
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raise ValueError(f"No image found for card ID {card_id:02}")
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bitmap = wx.Bitmap(img_path, wx.BITMAP_TYPE_ANY)
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card = MonsterCard(self.panel, card_id)
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card.SetBitmap(bitmap)
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monster_stack_sizer.Add(card, 0, wx.BOTTOM, 10) # Add the card to the monster stack sizer
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monster_ids.append(monster['monster_id'])
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# Add the monster stack sizer to the monster grid sizer
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self.monster_grid.Add(monster_stack_sizer, 0, wx.LEFT | wx.RIGHT, 10)
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self.vbox.Add(self.monster_grid, proportion=1, flag=wx.EXPAND | wx.ALL, border=10)
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self.panel.Layout()
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self.panel.Refresh()
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self.Fit()
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class LobbyFrame(wx.Frame):
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def __init__(self, app):
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super().__init__(parent=None, title='VCK Online Lobby', size=Constants.medium_window_size)
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self.app = app
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self.timer_interval = 500
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self.timer = wx.Timer(self)
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self.Bind(wx.EVT_TIMER, self.get_lobby_status, self.timer)
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self.timer.Start(self.timer_interval)
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self.panel = wx.Panel(self)
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self.vertical_sizer = wx.BoxSizer(wx.VERTICAL)
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@@ -125,16 +188,22 @@ class LobbyFrame(wx.Frame):
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left_panel = wx.Panel(splitter)
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left_sizer = wx.BoxSizer(wx.VERTICAL)
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status_sizer = wx.BoxSizer(wx.HORIZONTAL)
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text = wx.StaticText(left_panel, label='Enter name:')
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self.name_field = wx.TextCtrl(left_panel, style=wx.TE_PROCESS_ENTER, value='')
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self.connection_status_indicator = wx.StaticText(left_panel, label="Connection Status")
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submit_button = wx.Button(left_panel, label='Submit')
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submit_button.Bind(wx.EVT_BUTTON, self.on_submit)
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self.name_field.Bind(wx.EVT_TEXT_ENTER, self.on_text_enter)
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status_sizer.Add(wx.StaticText(left_panel), 0, wx.EXPAND | wx.RIGHT, 5)
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status_sizer.Add(self.connection_status_indicator, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT, 5)
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status_sizer.Add(wx.StaticText(left_panel), 0, wx.EXPAND | wx.LEFT, 5)
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left_sizer.Add(text, 0, wx.ALL, 5)
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left_sizer.Add(self.name_field, 0, wx.EXPAND | wx.ALL, 5)
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left_sizer.Add(submit_button, 0, wx.ALL | wx.CENTER, 5)
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left_sizer.AddStretchSpacer()
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left_sizer.Add(status_sizer, 0, wx.ALIGN_LEFT | wx.BOTTOM, 5)
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left_panel.SetSizer(left_sizer)
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self.last_lobby_state = []
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self.current_player_index = None
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@@ -143,15 +212,27 @@ class LobbyFrame(wx.Frame):
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self.list_ctrl = wx.ListCtrl(right_panel, style=wx.LC_REPORT)
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self.list_ctrl.InsertColumn(0, "Player Name")
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self.list_ctrl.InsertColumn(1, "Ready Status", format=wx.LIST_FORMAT_RIGHT)
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self.set_connection_status()
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self.get_lobby_status()
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self.set_game_count()
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# Create the ready button
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ready_button = wx.Button(right_panel, label="Ready Up")
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ready_button.Bind(wx.EVT_BUTTON, self.on_ready_up)
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self.list_ctrl.Bind(wx.EVT_LIST_ITEM_SELECTED, self.highlight_current_player)
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# Add the list control and ready button to the vertical sizer
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# Create the static text
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self.active_games_text = wx.StaticText(right_panel, label="Active games: 42069")
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# Add the static text and ready button to a horizontal box sizer
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button_sizer = wx.BoxSizer(wx.HORIZONTAL)
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button_sizer.Add(self.active_games_text, 0, wx.ALIGN_BOTTOM | wx.LEFT | wx.BOTTOM, 5)
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button_sizer.AddStretchSpacer()
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button_sizer.Add(ready_button, 0, wx.ALIGN_BOTTOM | wx.RIGHT | wx.BOTTOM, 5)
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# Add the list control and the button sizer to the vertical sizer
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right_sizer = wx.BoxSizer(wx.VERTICAL)
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right_sizer.Add(self.list_ctrl, 1, wx.ALL | wx.EXPAND, 5)
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right_sizer.Add(ready_button, 0, wx.ALL | wx.CENTER, 5)
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right_sizer.Add(button_sizer, 0, wx.EXPAND, 5)
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right_panel.SetSizer(right_sizer)
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splitter.SplitVertically(left_panel, right_panel)
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@@ -167,12 +248,29 @@ class LobbyFrame(wx.Frame):
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self.Bind(wx.EVT_SIZE, self.on_size)
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self.Bind(wx.EVT_CLOSE, self.on_close)
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self.timer_interval = 500
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self.timer = wx.Timer(self)
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self.Bind(wx.EVT_TIMER, self.get_lobby_status, self.timer)
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self.timer.Start(self.timer_interval)
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self.lobby_check_timer = wx.Timer(self)
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self.Bind(wx.EVT_TIMER, self.get_lobby_status, self.lobby_check_timer)
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self.lobby_check_timer.Start(1000)
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# Create a timer to call the connection_check method every 2 seconds
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self.connection_check_timer = wx.Timer(self)
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self.Bind(wx.EVT_TIMER, self.set_connection_status, self.connection_check_timer)
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self.connection_check_timer.Start(10000)
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self.Show()
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def set_connection_status(self, event=None):
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if connection_check():
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self.connection_status_indicator.SetLabel("Connected")
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self.connection_status_indicator.SetForegroundColour(Constants.green)
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else:
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self.connection_status_indicator.SetLabel("Not Connected")
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self.connection_status_indicator.SetForegroundColour(Constants.red)
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def set_game_count(self):
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try:
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self.active_games_text.SetLabel(f"Active games: {self.app.game_count}")
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except AttributeError:
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print("Can't set game count. Maybe window hasn't loaded yet")
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def on_size(self, event):
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# Calculate the width of each column based on the width of the list control
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width = self.list_ctrl.GetSize()[0]
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@@ -209,13 +307,11 @@ class LobbyFrame(wx.Frame):
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self.name_field.SetValue("")
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def get_lobby_status(self, event=None):
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if connection_check():
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if not self.app.in_game and connection_check():
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self.app.parse_response(send(f"lobby get_status {self.app.player_id}"))
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if self.app.lobby == self.last_lobby_state:
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# If the current lobby state is the same as the last one, don't update the list control
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if self.timer_interval < 9500:
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self.timer_interval += 500
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self.timer.Start(self.timer_interval)
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self.set_game_count()
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return
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self.list_ctrl.DeleteAllItems()
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for index, player in enumerate(self.app.lobby):
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@@ -228,6 +324,7 @@ class LobbyFrame(wx.Frame):
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self.list_ctrl.SetItemState(index, 0, wx.LIST_STATE_SELECTED)
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# Save the new lobby state
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self.last_lobby_state = self.app.lobby
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self.set_game_count()
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def highlight_current_player(self, event=None):
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if self.current_player_index is not None:
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@@ -251,7 +348,10 @@ class LobbyFrame(wx.Frame):
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self.Hide()
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def on_close(self, event):
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self.app.parse_response(send(f"lobby leave {self.app.player_id}"))
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try:
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self.app.parse_response(send(f"lobby leave {self.app.player_id}"))
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except ConnectionRefusedError:
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print("Server may be down. Exiting anyway.")
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self.Destroy()
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@@ -279,11 +379,10 @@ class DebugFrame(wx.Frame):
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self.vertical_sizer.Add(self.status_sizer, 0, wx.ALIGN_LEFT | wx.BOTTOM, 5)
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self.panel.SetSizer(self.vertical_sizer)
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self.SetMinSize(Constants.small_window_size)
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self.Show()
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# Create a timer to call the connection_check method every 2 seconds
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self.timer = wx.Timer(self)
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self.Bind(wx.EVT_TIMER, self.set_connection_status, self.timer)
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self.timer.Start(10000)
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self.set_connection_status()
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def set_connection_status(self, event=None):
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if connection_check():
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Reference in New Issue
Block a user