Files
basegame-vcko/testserverwithclass.py

46 lines
1.4 KiB
Python

import socket
import threading
class MyClass():
def __init__(self):
self.HEADER = 1024
self.PORT = 5000
self.SERVER = socket.gethostbyname(socket.gethostname())
self.ADDR = (self.SERVER, self.PORT)
self.FORMAT = 'utf-8'
self.DISCONNECT_MESSAGE = "!DISCONNECT"
self.server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.server.bind(self.ADDR)
def handle_client(self, conn, addr):
print(f"[NEW CONNECTION] {addr} connected.")
connected = True
while connected:
msg_length = conn.recv(HEADER).decode(FORMAT)
if msg_length:
msg_length = int(msg_length)
msg = conn.recv(msg_length).decode(FORMAT)
if msg == DISCONNECT_MESSAGE:
connected = False
print(f"[{addr}] {msg}")
conn.send("Msg received".encode(FORMAT))
conn.close()
def start(self):
self.server.listen()
print(f"[LISTENING] Server is listening on {self.SERVER}")
while True:
conn, addr = self.server.accept()
thread = threading.Thread(target=self.handle_client, args=(conn, addr))
thread.start()
print(f"[ACTIVE CONNECTIONS] {threading.active_count() - 1}")
print("[STARTING] server is starting...")
newServer = MyClass()
newServer.start()