Files
basegame-vcko/vckoserver.py
2023-04-10 21:34:00 -07:00

32 lines
1.0 KiB
Python

import socket
def server_program():
# get the hostname
host = socket.gethostname()
port = 5000 # initiate port no above 1024
server_socket = socket.socket() # get instance
# look closely. The bind() function takes tuple as argument
server_socket.bind((host, port)) # bind host address and port together
# configure how many client the server can listen simultaneously
server_socket.listen(5)
conn, address = server_socket.accept() # accept new connection
while True:
print("Connection from: " + str(address))
while True:
# receive data stream. it won't accept data packet greater than 1024 bytes
data = conn.recv(1024).decode()
if not data:
# if data is not received break
break
print("from connected user: " + str(data))
data = f"you sent: {str(data)}"
conn.send(data.encode()) # send data to the client
conn.close() # close the connection
if __name__ == '__main__':
server_program()