323 lines
13 KiB
Python
Executable File
323 lines
13 KiB
Python
Executable File
import wx
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import socket
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from common import *
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class ClientVCKO(wx.App):
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def OnInit(self):
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self.connection_status = False
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self.player_id = ""
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self.player_name = ""
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self.lobby = []
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self.in_lobby = False
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self.in_game = False
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self.game_id = ""
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self.game = None
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self.debug_frame = DebugFrame(self)
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self.start_frame = StartFrame(self)
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self.lobby_frame = LobbyFrame(self)
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self.game_frame = GameFrame(self)
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self.last_lobby_state = ""
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self.last_game_state = ""
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self.debug_frame.set_connection_status()
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return True
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def parse_response(self, response):
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if len(response) > 1000:
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print(f"{response[:1000]}...")
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else:
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print(response)
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first_word = response.split()[0]
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full_command = response.split()
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match first_word:
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case "lobby":
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if full_command[1] == "joined" and len(full_command) == 3:
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self.player_id = full_command[2]
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self.in_lobby = True
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self.start_frame.enter_lobby(None)
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elif full_command[1] == "state":
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json_response = ' '.join(full_command[2:])
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new_lobby_state = json.loads(json_response)
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if new_lobby_state != self.lobby:
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self.lobby = new_lobby_state
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self.lobby_frame.get_lobby_status()
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else:
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print("Couldn't understand that response")
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case "game":
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if full_command[1] == "joined" and len(full_command) == 3:
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self.game_id = full_command[2]
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self.in_game = True
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self.in_lobby = False
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self.lobby_frame.enter_game()
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elif full_command[1] == "state":
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json_response = ' '.join(full_command[2:])
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new_game_state = json.loads(json_response)
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if new_game_state == self.last_game_state:
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return
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self.last_game_state = new_game_state
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def update_lobby_status(self):
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return self.in_lobby
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class GameFrame(wx.Frame):
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def __init__(self, app):
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super().__init__(parent=None, title='VCK Online', size=Constants.large_window_size)
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self.app = app
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self.panel = wx.Panel(self)
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# Create a static box sizer with padding
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vbox = wx.StaticBoxSizer(wx.StaticBox(self.panel, label=""), wx.VERTICAL)
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vbox.AddSpacer(10) # Add a bit of padding at the top
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# Wrap the list control widget inside a scrolled window
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sw = wx.ScrolledWindow(vbox.GetStaticBox(), style=wx.VSCROLL)
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sw.SetScrollbars(1, 1, 1, 1) # Show the scrollbars
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self.game_state_list = wx.ListCtrl(sw, style=wx.LC_REPORT | wx.LC_SINGLE_SEL)
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sw.SetSizer(wx.BoxSizer(wx.VERTICAL))
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sw.GetSizer().Add(self.game_state_list, proportion=1, flag=wx.EXPAND | wx.ALL, border=10)
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vbox.Add(sw, proportion=1, flag=wx.EXPAND | wx.ALL, border=10) # Add the scrolled window to the sizer
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vbox.AddSpacer(10) # Add a bit of padding at the bottom
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# Set the sizer for the panel
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self.panel.SetSizer(vbox)
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self.SetMinSize(Constants.medium_window_size)
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self.last_game_state = ""
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self.timer_interval = 500
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self.timer = wx.Timer(self)
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self.Bind(wx.EVT_TIMER, self.get_game_status, self.timer)
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self.timer.Start(self.timer_interval)
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def get_game_status(self, event=None):
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if self.app.in_game and connection_check():
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self.app.parse_response(send(f"game get_status {self.app.game_id}"))
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if self.last_game_state == self.app.last_game_state:
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if self.timer_interval < 9500:
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self.timer_interval += 500
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self.timer.Start(self.timer_interval)
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# If the current game state is the same as the last one, don't update the list control
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return
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pretty_json_str = json.dumps(self.app.last_game_state, indent=4, sort_keys=False)
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self.game_state_list.ClearAll()
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self.game_state_list.InsertColumn(0, "Game State")
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for idx, state in enumerate(pretty_json_str.split('\n')):
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self.game_state_list.InsertItem(idx, state.strip())
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self.game_state_list.SetColumnWidth(0, wx.LIST_AUTOSIZE)
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# Save the new game state
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self.last_game_state = self.app.last_game_state
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class LobbyFrame(wx.Frame):
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def __init__(self, app):
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super().__init__(parent=None, title='VCK Online Lobby', size=Constants.medium_window_size)
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self.app = app
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self.panel = wx.Panel(self)
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self.vertical_sizer = wx.BoxSizer(wx.VERTICAL)
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self.last_lobby_state = []
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self.current_player_index = None
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# Create the list control and columns
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self.list_ctrl = wx.ListCtrl(self.panel, style=wx.LC_REPORT)
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self.list_ctrl.InsertColumn(0, "Player Name")
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self.list_ctrl.InsertColumn(1, "Ready Status", format=wx.LIST_FORMAT_RIGHT)
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self.get_lobby_status()
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# Create the ready button
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ready_button = wx.Button(self.panel, label="Ready Up")
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ready_button.Bind(wx.EVT_BUTTON, self.on_ready_up)
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self.list_ctrl.Bind(wx.EVT_LIST_ITEM_SELECTED, self.highlight_current_player)
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# Add the list control and ready button to the vertical sizer
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self.vertical_sizer.Add(self.list_ctrl, 1, wx.ALL | wx.EXPAND, 5)
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self.vertical_sizer.Add(ready_button, 0, wx.ALL | wx.CENTER, 5)
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self.panel.SetSizer(self.vertical_sizer)
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self.SetMinSize(Constants.small_window_size)
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# Bind the size event to adjust the column widths
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self.Bind(wx.EVT_SIZE, self.on_size)
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self.Bind(wx.EVT_CLOSE, self.on_close)
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self.timer_interval = 500
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self.timer = wx.Timer(self)
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self.Bind(wx.EVT_TIMER, self.get_lobby_status, self.timer)
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self.timer.Start(self.timer_interval)
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def on_size(self, event):
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# Calculate the width of each column based on the width of the list control
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width = self.list_ctrl.GetSize()[0]
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col_width = width // 2
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self.list_ctrl.SetColumnWidth(0, col_width)
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self.list_ctrl.SetColumnWidth(1, col_width)
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event.Skip()
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def get_lobby_status(self, event=None):
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if self.app.in_lobby and connection_check():
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self.app.parse_response(send(f"lobby get_status {self.app.player_id}"))
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if self.app.lobby == self.last_lobby_state:
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# If the current lobby state is the same as the last one, don't update the list control
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if self.timer_interval < 9500:
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self.timer_interval += 500
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self.timer.Start(self.timer_interval)
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return
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self.list_ctrl.DeleteAllItems()
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for index, player in enumerate(self.app.lobby):
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self.list_ctrl.InsertItem(index, player['name'])
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self.list_ctrl.SetItem(index, 1, "Ready" if player['is_ready'] else "Not Ready")
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if player['player_id'] == self.app.player_id:
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self.current_player_index = index
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self.list_ctrl.SetItemState(index, wx.LIST_STATE_SELECTED, wx.LIST_STATE_SELECTED)
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else:
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self.list_ctrl.SetItemState(index, 0, wx.LIST_STATE_SELECTED)
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# Save the new lobby state
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self.last_lobby_state = self.app.lobby
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def highlight_current_player(self, event=None):
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if self.current_player_index is not None:
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self.list_ctrl.Select(self.current_player_index)
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else:
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self.list_ctrl.Select(-1)
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def on_ready_up(self, event):
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for player in self.app.lobby:
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if player['player_id'] == self.app.player_id:
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if player['is_ready']:
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if connection_check():
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self.app.parse_response(send(f"lobby unready {self.app.player_id}"))
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else:
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if connection_check():
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self.app.parse_response(send(f"lobby ready {self.app.player_id}"))
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break
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def enter_game(self, event=None):
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self.app.game_frame.Show()
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self.Hide()
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def on_close(self, event):
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self.app.parse_response(send(f"lobby leave {self.app.player_id}"))
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self.Destroy()
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class StartFrame(wx.Frame):
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def __init__(self, parent):
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super().__init__(parent=None, title='Enter Name', size=Constants.small_window_size)
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self.panel = wx.Panel(self)
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self.app = parent
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# Create text field with suggestion text
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text = wx.StaticText(self.panel, label='Enter name:')
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self.name_field = wx.TextCtrl(self.panel, style=wx.TE_PROCESS_ENTER, value='')
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# Create submit button
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submit_button = wx.Button(self.panel, label='Submit')
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submit_button.Bind(wx.EVT_BUTTON, self.on_submit)
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self.name_field.Bind(wx.EVT_TEXT_ENTER, self.on_text_enter)
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# Add text field and submit button to vertical sizer
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vertical_sizer = wx.BoxSizer(wx.VERTICAL)
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vertical_sizer.Add(text, 0, wx.ALL, 5)
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vertical_sizer.Add(self.name_field, 0, wx.EXPAND | wx.ALL, 5)
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vertical_sizer.Add(submit_button, 0, wx.ALL | wx.CENTER, 5)
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self.panel.SetSizer(vertical_sizer)
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self.Show()
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def on_submit(self, event):
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message = self.name_field.GetValue()
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if not message:
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print("You didn't enter anything!")
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else:
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self.api_call(f"lobby join {message}")
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def on_text_enter(self, event):
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self.on_submit(event)
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def enter_lobby(self, event):
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self.app.lobby_frame.Show()
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self.Hide()
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def api_call(self, message):
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if connection_check():
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self.app.parse_response(send(message))
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self.name_field.SetValue("")
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class DebugFrame(wx.Frame):
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def __init__(self, app):
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super().__init__(parent=None, title='VCKO Debug Console', size=Constants.small_window_size)
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self.app = app
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self.panel = wx.Panel(self)
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self.vertical_sizer = wx.BoxSizer(wx.VERTICAL)
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self.status_sizer = wx.BoxSizer(wx.HORIZONTAL)
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self.message_field = wx.TextCtrl(self.panel, style=wx.TE_PROCESS_ENTER)
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self.connection_status_indicator = wx.StaticText(self.panel, label="Connection Status")
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self.my_btn = wx.Button(self.panel, label="Send call")
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self.my_btn.Bind(wx.EVT_BUTTON, self.on_press)
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self.message_field.Bind(wx.EVT_TEXT_ENTER, self.on_text_enter)
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# Create a horizontal sizer to hold the connection_status StaticText
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self.status_sizer.AddStretchSpacer()
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self.status_sizer.Add(wx.StaticText(self.panel), 0, wx.EXPAND | wx.RIGHT, 5)
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self.status_sizer.Add(self.connection_status_indicator, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT, 5)
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self.status_sizer.Add(wx.StaticText(self.panel), 0, wx.EXPAND | wx.LEFT, 5)
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# Add the text field, button, and status sizer to the vertical sizer
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self.vertical_sizer.Add(self.message_field, 0, wx.ALL | wx.EXPAND, 5)
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self.vertical_sizer.Add(self.my_btn, 0, wx.ALL | wx.CENTER, 5)
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self.vertical_sizer.AddStretchSpacer()
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self.vertical_sizer.Add(self.status_sizer, 0, wx.ALIGN_LEFT | wx.BOTTOM, 5)
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self.panel.SetSizer(self.vertical_sizer)
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self.SetMinSize(Constants.small_window_size)
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self.Show()
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# Create a timer to call the connection_check method every 2 seconds
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self.timer = wx.Timer(self)
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self.Bind(wx.EVT_TIMER, self.set_connection_status, self.timer)
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self.timer.Start(10000)
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def set_connection_status(self, event=None):
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if connection_check():
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self.connection_status_indicator.SetLabel("Connected")
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self.connection_status_indicator.SetForegroundColour(Constants.green)
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else:
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self.connection_status_indicator.SetLabel("Not Connected")
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self.connection_status_indicator.SetForegroundColour(Constants.red)
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def on_press(self, event):
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message = self.message_field.GetValue()
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if not message:
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print("You didn't enter anything!")
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else:
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self.api_call(message)
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def on_text_enter(self, event):
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self.on_press(event)
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def api_call(self, message):
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if connection_check():
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self.app.parse_response(send(message))
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self.message_field.SetValue("")
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def connection_check():
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try:
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response = send("connection_check")
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if response == "received":
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return True
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else:
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return False
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except ConnectionRefusedError:
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return False
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except BrokenPipeError:
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return False
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def send(message):
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client_socket = socket.socket()
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client_socket.connect((Constants.host, Constants.port))
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message_bytes = message.encode(Constants.encoding)
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send_data(client_socket, message_bytes)
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response = receive_data(client_socket)
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client_socket.close()
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return response.decode(Constants.encoding)
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if __name__ == '__main__':
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the_app = ClientVCKO()
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the_app.MainLoop()
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