static on slay payouts work now for monsters
This commit is contained in:
15
common.py
15
common.py
@@ -655,14 +655,27 @@ class Game:
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citizen_stack[-1].toggle_accessibility(True)
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citizen_stack[-1].toggle_accessibility(True)
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def slay_monster(self, player_id, monster_id, sp, mp=0):
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def slay_monster(self, player_id, monster_id, sp, mp=0):
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payout = [0, 0, 0, 0]
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for monster_stack in self.monster_grid:
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for monster_stack in self.monster_grid:
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for monster in monster_stack:
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for monster in monster_stack:
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if monster.monster_id == monster_id and monster.is_accessible:
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if monster.monster_id == monster_id: # and monster.is_accessible:
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for player in self.player_list:
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for player in self.player_list:
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if player.player_id == player_id:
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if player.player_id == player_id:
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player.strength_score = player.strength_score - sp
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player.strength_score = player.strength_score - sp
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player.magic_score = player.magic_score - mp
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player.magic_score = player.magic_score - mp
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player.owned_monsters.append(monster_stack.pop(-1))
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player.owned_monsters.append(monster_stack.pop(-1))
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if monster.has_special_reward:
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payout = self.execute_special_payout(monster.special_reward, player_id)
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payout[0] = payout[0] + monster.gold_reward
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payout[1] = payout[1] + monster.strength_reward
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payout[2] = payout[2] + monster.magic_reward
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payout[3] = payout[3] + monster.vp_reward
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for player in self.player_list:
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if player.player_id == player_id:
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player.gold_score = player.gold_score + payout[0]
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player.strength_score = player.strength_score + payout[1]
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player.magic_score = player.magic_score + payout[2]
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player.victory_score = player.victory_score + payout[3]
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monster_stack[-1].toggle_accessibility(True)
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monster_stack[-1].toggle_accessibility(True)
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def buy_domain(self, player_id, domain_id, gp, mp=0):
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def buy_domain(self, player_id, domain_id, gp, mp=0):
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@@ -8,7 +8,9 @@ player_list = [player1, player2]
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try:
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try:
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base1_new_game_state = load_game_data(str(uuid.uuid4()), "base1", player_list)
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base1_new_game_state = load_game_data(str(uuid.uuid4()), "base1", player_list)
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game = Game(base1_new_game_state)
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game = Game(base1_new_game_state)
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game.play_turn()
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game.slay_monster(player1_id, 1, 1, 0)
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game.harvest_phase()
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game_json = json.dumps(game, cls=GameObjectEncoder, indent=2)
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game_json = json.dumps(game, cls=GameObjectEncoder, indent=2)
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with open("game_state.txt", "w") as dump:
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with open("game_state.txt", "w") as dump:
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dump.write(game_json)
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dump.write(game_json)
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