172
game.py
172
game.py
@@ -7,76 +7,6 @@ from constants import *
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from cards import *
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from cards import *
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class Player:
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def __init__(self, player_id, name):
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self.player_id = player_id
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self.name = name
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self.owned_starters = []
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self.owned_citizens = []
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self.owned_domains = []
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self.owned_dukes = []
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self.owned_monsters = []
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self.gold_score = 2
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self.strength_score = 0
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self.magic_score = 1
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self.victory_score = 0
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self.is_first = False
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self.shadow_count = 0
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self.holy_count = 0
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self.soldier_count = 0
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self.worker_count = 0
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self.effects = {
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"roll_phase": [],
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"harvest_phase": [],
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"action_phase": []
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}
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@classmethod
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def from_dict(cls, data):
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player_id = data['player_id']
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name = data['name']
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player = cls(player_id, name)
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player.owned_starters = [Starter.from_dict(s) for s in data['owned_starters']]
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player.owned_citizens = [Citizen.from_dict(c) for c in data['owned_citizens']]
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player.owned_domains = [Domain.from_dict(d) for d in data['owned_domains']]
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player.owned_dukes = [Duke.from_dict(d) for d in data['owned_dukes']]
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player.owned_monsters = [Monster.from_dict(m) for m in data['owned_monsters']]
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player.gold_score = data['gold_score']
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player.strength_score = data['strength_score']
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player.magic_score = data['magic_score']
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player.victory_score = data['victory_score']
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player.is_first = data['is_first']
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player.shadow_count = data['shadow_count']
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player.holy_count = data['holy_count']
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player.soldier_count = data['soldier_count']
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player.worker_count = data['worker_count']
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player.effects = data['effects']
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return player
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def calc_roles(self):
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shadow_count = 0
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holy_count = 0
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soldier_count = 0
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worker_count = 0
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for citizen in self.owned_citizens:
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shadow_count = shadow_count + citizen.shadow_count
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holy_count = holy_count + citizen.holy_count
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soldier_count = soldier_count + citizen.soldier_count
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worker_count = worker_count + citizen.worker_count
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for domain in self.owned_domains:
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shadow_count = shadow_count + domain.shadow_count
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holy_count = holy_count + domain.holy_count
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soldier_count = soldier_count + domain.soldier_count
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worker_count = worker_count + domain.worker_count
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roles_dict = {
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"shadow_count": shadow_count,
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"holy_count": holy_count,
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"soldier_count": soldier_count,
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"worker_count": worker_count
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}
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return roles_dict
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class Game:
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class Game:
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def __init__(self, game_state):
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def __init__(self, game_state):
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self.game_id = game_state['game_id']
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self.game_id = game_state['game_id']
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@@ -203,7 +133,6 @@ class Game:
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case "owned_soldier":
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case "owned_soldier":
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self.update_payout_for_role('soldier_count', player_id, payout, split_command)
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self.update_payout_for_role('soldier_count', player_id, payout, split_command)
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case "owned_worker":
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case "owned_worker":
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self.update_payout_for_role('worker_count', player_id, payout, split_command)
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self.update_payout_for_role('worker_count', player_id, payout, split_command)
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case "owned_monsters":
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case "owned_monsters":
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self.update_payout_for_role('owned_monsters', player_id, payout, split_command)
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self.update_payout_for_role('owned_monsters', player_id, payout, split_command)
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@@ -211,6 +140,32 @@ class Game:
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self.update_payout_for_role('owned_citizens', player_id, payout, split_command)
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self.update_payout_for_role('owned_citizens', player_id, payout, split_command)
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case "owned_domains":
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case "owned_domains":
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self.update_payout_for_role('owned_domains', player_id, payout, split_command)
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self.update_payout_for_role('owned_domains', player_id, payout, split_command)
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case "area":
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area_count = self.owned_monster_attributes(player_id)[third_word]
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match fourth_word:
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case 'g':
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payout[0] = area_count * int(split_command[4])
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case 's':
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payout[1] = area_count * int(split_command[4])
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case 'm':
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payout[2] = area_count * int(split_command[4])
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case 'v':
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payout[3] = area_count * int(split_command[4])
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case _:
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payout[0] = -9999
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case "type":
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type_count = self.owned_monster_attributes(player_id)[third_word]
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match fourth_word:
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case 'g':
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payout[0] = type_count * int(split_command[4])
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case 's':
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payout[1] = type_count * int(split_command[4])
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case 'm':
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payout[2] = type_count * int(split_command[4])
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case 'v':
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payout[3] = type_count * int(split_command[4])
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case _:
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payout[0] = -9999
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case _:
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case _:
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payout[0] = -9999
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payout[0] = -9999
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case "exchange":
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case "exchange":
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@@ -321,11 +276,13 @@ class Game:
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for monster_stack in self.monster_grid:
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for monster_stack in self.monster_grid:
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for monster in monster_stack:
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for monster in monster_stack:
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if monster.monster_id == monster_id: # and monster.is_accessible:
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if monster.monster_id == monster_id: # and monster.is_accessible:
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monster_to_add = monster_stack[-1]
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monster_stack.pop(-1)
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for player in self.player_list:
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for player in self.player_list:
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if player.player_id == player_id:
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if player.player_id == player_id:
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player.strength_score = player.strength_score - sp
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player.strength_score = player.strength_score - sp
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player.magic_score = player.magic_score - mp
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player.magic_score = player.magic_score - mp
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player.owned_monsters.append(monster_stack.pop(-1))
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player.owned_monsters.append(monster_to_add)
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if monster.has_special_reward:
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if monster.has_special_reward:
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payout = self.execute_special_payout(monster.special_reward, player_id)
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payout = self.execute_special_payout(monster.special_reward, player_id)
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payout[0] = payout[0] + monster.gold_reward
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payout[0] = payout[0] + monster.gold_reward
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@@ -338,6 +295,7 @@ class Game:
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player.strength_score = player.strength_score + payout[1]
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player.strength_score = player.strength_score + payout[1]
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player.magic_score = player.magic_score + payout[2]
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player.magic_score = player.magic_score + payout[2]
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player.victory_score = player.victory_score + payout[3]
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player.victory_score = player.victory_score + payout[3]
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player.owned_monster_attributes = self.owned_monster_attributes(player_id)
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monster_stack[-1].toggle_accessibility(True)
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monster_stack[-1].toggle_accessibility(True)
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def buy_domain(self, player_id, domain_id, gp, mp=0):
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def buy_domain(self, player_id, domain_id, gp, mp=0):
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@@ -367,6 +325,76 @@ class Game:
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return
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return
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class Player:
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def __init__(self, player_id, name):
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self.player_id = player_id
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self.name = name
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self.owned_starters = []
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self.owned_citizens = []
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self.owned_domains = []
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self.owned_dukes = []
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self.owned_monsters = []
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self.gold_score = 2
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self.strength_score = 0
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self.magic_score = 1
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self.victory_score = 0
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self.is_first = False
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self.shadow_count = 0
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self.holy_count = 0
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self.soldier_count = 0
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self.worker_count = 0
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self.effects = {
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"roll_phase": [],
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"harvest_phase": [],
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"action_phase": []
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}
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@classmethod
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def from_dict(cls, data):
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player_id = data['player_id']
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name = data['name']
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player = cls(player_id, name)
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player.owned_starters = [Starter.from_dict(s) for s in data['owned_starters']]
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player.owned_citizens = [Citizen.from_dict(c) for c in data['owned_citizens']]
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player.owned_domains = [Domain.from_dict(d) for d in data['owned_domains']]
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player.owned_dukes = [Duke.from_dict(d) for d in data['owned_dukes']]
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player.owned_monsters = [Monster.from_dict(m) for m in data['owned_monsters']]
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player.gold_score = data['gold_score']
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player.strength_score = data['strength_score']
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player.magic_score = data['magic_score']
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player.victory_score = data['victory_score']
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player.is_first = data['is_first']
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player.shadow_count = data['shadow_count']
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player.holy_count = data['holy_count']
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player.soldier_count = data['soldier_count']
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player.worker_count = data['worker_count']
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player.effects = data['effects']
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return player
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def calc_roles(self):
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shadow_count = 0
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holy_count = 0
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soldier_count = 0
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worker_count = 0
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for citizen in self.owned_citizens:
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shadow_count = shadow_count + citizen.shadow_count
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holy_count = holy_count + citizen.holy_count
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soldier_count = soldier_count + citizen.soldier_count
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worker_count = worker_count + citizen.worker_count
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for domain in self.owned_domains:
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shadow_count = shadow_count + domain.shadow_count
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holy_count = holy_count + domain.holy_count
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soldier_count = soldier_count + domain.soldier_count
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worker_count = worker_count + domain.worker_count
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roles_dict = {
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"shadow_count": shadow_count,
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"holy_count": holy_count,
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"soldier_count": soldier_count,
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"worker_count": worker_count
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}
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return roles_dict
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class LobbyMember:
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class LobbyMember:
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def __init__(self, player_name, player_id):
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def __init__(self, player_name, player_id):
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self.name = player_name
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self.name = player_name
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23
vckonline.py
23
vckonline.py
@@ -2,7 +2,6 @@ import json
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import shortuuid
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import shortuuid
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import uuid
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import uuid
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from game import *
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from game import *
|
||||||
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|
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player1_id = shortuuid.uuid()
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player1_id = shortuuid.uuid()
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player2_id = shortuuid.uuid()
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player2_id = shortuuid.uuid()
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player1 = Player(player1_id, "Player 1")
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player1 = Player(player1_id, "Player 1")
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@@ -11,29 +10,11 @@ player_list = [player1, player2]
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try:
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try:
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base1_new_game_state = load_game_data(str(uuid.uuid4()), "base1", player_list)
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base1_new_game_state = load_game_data(str(uuid.uuid4()), "base1", player_list)
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game = Game(base1_new_game_state)
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game = Game(base1_new_game_state)
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game.slay_monster(player1_id, 1, 1, 0)
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game.slay_monster(player1_id, 14, 0, 0)
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game.hire_citizen(player1_id, 1, 0, 0)
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game.hire_citizen(player1_id, 3, 0, 0)
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game.hire_citizen(player1_id, 4, 0, 0)
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game.hire_citizen(player1_id, 5, 0, 0)
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game.hire_citizen(player1_id, 6, 0, 0)
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game.hire_citizen(player1_id, 7, 0, 0)
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game.hire_citizen(player1_id, 8, 0, 0)
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game.hire_citizen(player1_id, 9, 0, 0)
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game.hire_citizen(player1_id, 10, 0, 0)
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game.hire_citizen(player2_id, 1, 0, 0)
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game.hire_citizen(player2_id, 3, 0, 0)
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game.hire_citizen(player2_id, 4, 0, 0)
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game.hire_citizen(player2_id, 5, 0, 0)
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game.hire_citizen(player2_id, 6, 0, 0)
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game.hire_citizen(player2_id, 7, 0, 0)
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game.hire_citizen(player2_id, 8, 0, 0)
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game.hire_citizen(player2_id, 9, 0, 0)
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game.hire_citizen(player2_id, 10, 0, 0)
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|
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game.harvest_phase()
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game.harvest_phase()
|
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game_json = json.dumps(game, cls=GameObjectEncoder, indent=2)
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game_json = json.dumps(game, cls=GameObjectEncoder, indent=2)
|
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with open("game_state.txt", "w") as dump:
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with open("game_state.txt", "w") as dump:
|
||||||
dump.write(game_json)
|
dump.write(game_json)
|
||||||
except ValueError:
|
except ValueError:
|
||||||
print("Error: Failed to load game data")
|
print("Error: Failed to load game data")
|
||||||
Reference in New Issue
Block a user