combined start and lobby frame

This commit is contained in:
2023-05-04 20:39:42 -07:00
parent 1dea2cf324
commit 17e15b47eb
5 changed files with 88 additions and 85 deletions

115
client.py
View File

@@ -14,7 +14,6 @@ class ClientVCKO(wx.App):
self.game_id = ""
self.game = None
self.debug_frame = DebugFrame(self)
self.start_frame = StartFrame(self)
self.lobby_frame = LobbyFrame(self)
self.game_frame = GameFrame(self)
self.last_lobby_state = ""
@@ -34,7 +33,6 @@ class ClientVCKO(wx.App):
if full_command[1] == "joined" and len(full_command) == 3:
self.player_id = full_command[2]
self.in_lobby = True
self.start_frame.enter_lobby(None)
elif full_command[1] == "state":
json_response = ' '.join(full_command[2:])
new_lobby_state = json.loads(json_response)
@@ -114,23 +112,55 @@ class LobbyFrame(wx.Frame):
def __init__(self, app):
super().__init__(parent=None, title='VCK Online Lobby', size=Constants.medium_window_size)
self.app = app
self.timer_interval = 500
self.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.get_lobby_status, self.timer)
self.timer.Start(self.timer_interval)
self.panel = wx.Panel(self)
self.vertical_sizer = wx.BoxSizer(wx.VERTICAL)
splitter = wx.SplitterWindow(self.panel)
left_panel = wx.Panel(splitter)
left_sizer = wx.BoxSizer(wx.VERTICAL)
text = wx.StaticText(left_panel, label='Enter name:')
self.name_field = wx.TextCtrl(left_panel, style=wx.TE_PROCESS_ENTER, value='')
submit_button = wx.Button(left_panel, label='Submit')
submit_button.Bind(wx.EVT_BUTTON, self.on_submit)
self.name_field.Bind(wx.EVT_TEXT_ENTER, self.on_text_enter)
left_sizer.Add(text, 0, wx.ALL, 5)
left_sizer.Add(self.name_field, 0, wx.EXPAND | wx.ALL, 5)
left_sizer.Add(submit_button, 0, wx.ALL | wx.CENTER, 5)
left_panel.SetSizer(left_sizer)
self.last_lobby_state = []
self.current_player_index = None
# Create the list control and columns
self.list_ctrl = wx.ListCtrl(self.panel, style=wx.LC_REPORT)
right_panel = wx.Panel(splitter)
self.list_ctrl = wx.ListCtrl(right_panel, style=wx.LC_REPORT)
self.list_ctrl.InsertColumn(0, "Player Name")
self.list_ctrl.InsertColumn(1, "Ready Status", format=wx.LIST_FORMAT_RIGHT)
self.get_lobby_status()
# Create the ready button
ready_button = wx.Button(self.panel, label="Ready Up")
ready_button = wx.Button(right_panel, label="Ready Up")
ready_button.Bind(wx.EVT_BUTTON, self.on_ready_up)
self.list_ctrl.Bind(wx.EVT_LIST_ITEM_SELECTED, self.highlight_current_player)
# Add the list control and ready button to the vertical sizer
self.vertical_sizer.Add(self.list_ctrl, 1, wx.ALL | wx.EXPAND, 5)
self.vertical_sizer.Add(ready_button, 0, wx.ALL | wx.CENTER, 5)
right_sizer = wx.BoxSizer(wx.VERTICAL)
right_sizer.Add(self.list_ctrl, 1, wx.ALL | wx.EXPAND, 5)
right_sizer.Add(ready_button, 0, wx.ALL | wx.CENTER, 5)
right_panel.SetSizer(right_sizer)
splitter.SplitVertically(left_panel, right_panel)
splitter.SetMinimumPaneSize(250)
splitter.SetSashGravity(0.0)
self.vertical_sizer.Add(splitter, 1, wx.EXPAND)
self.panel.SetSizer(self.vertical_sizer)
self.SetMinSize(Constants.small_window_size)
# Bind the size event to adjust the column widths
@@ -141,6 +171,7 @@ class LobbyFrame(wx.Frame):
self.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.get_lobby_status, self.timer)
self.timer.Start(self.timer_interval)
self.Show()
def on_size(self, event):
# Calculate the width of each column based on the width of the list control
@@ -150,8 +181,35 @@ class LobbyFrame(wx.Frame):
self.list_ctrl.SetColumnWidth(1, col_width)
event.Skip()
def on_submit(self, event):
name = self.name_field.GetValue()
if not name:
print("You didn't enter anything!")
else:
# Check if the player has already joined the lobby
player_exists = False
for player in self.last_lobby_state:
if player['player_id'] == self.app.player_id:
player_exists = True
break
if player_exists:
# If the player already exists, rename them
self.app.parse_response(send(f"lobby rename {self.app.player_id} {name}"))
else:
# If the player doesn't exist, join the lobby
self.app.parse_response(send(f"lobby join {name}"))
self.name_field.SetValue("")
def on_text_enter(self, event):
self.on_submit(event)
def api_call(self, message):
if connection_check():
self.app.parse_response(send(message))
self.name_field.SetValue("")
def get_lobby_status(self, event=None):
if self.app.in_lobby and connection_check():
if connection_check():
self.app.parse_response(send(f"lobby get_status {self.app.player_id}"))
if self.app.lobby == self.last_lobby_state:
# If the current lobby state is the same as the last one, don't update the list control
@@ -197,49 +255,6 @@ class LobbyFrame(wx.Frame):
self.Destroy()
class StartFrame(wx.Frame):
def __init__(self, parent):
super().__init__(parent=None, title='Enter Name', size=Constants.small_window_size)
self.panel = wx.Panel(self)
self.app = parent
# Create text field with suggestion text
text = wx.StaticText(self.panel, label='Enter name:')
self.name_field = wx.TextCtrl(self.panel, style=wx.TE_PROCESS_ENTER, value='')
# Create submit button
submit_button = wx.Button(self.panel, label='Submit')
submit_button.Bind(wx.EVT_BUTTON, self.on_submit)
self.name_field.Bind(wx.EVT_TEXT_ENTER, self.on_text_enter)
# Add text field and submit button to vertical sizer
vertical_sizer = wx.BoxSizer(wx.VERTICAL)
vertical_sizer.Add(text, 0, wx.ALL, 5)
vertical_sizer.Add(self.name_field, 0, wx.EXPAND | wx.ALL, 5)
vertical_sizer.Add(submit_button, 0, wx.ALL | wx.CENTER, 5)
self.panel.SetSizer(vertical_sizer)
self.Show()
def on_submit(self, event):
message = self.name_field.GetValue()
if not message:
print("You didn't enter anything!")
else:
self.api_call(f"lobby join {message}")
def on_text_enter(self, event):
self.on_submit(event)
def enter_lobby(self, event):
self.app.lobby_frame.Show()
self.Hide()
def api_call(self, message):
if connection_check():
self.app.parse_response(send(message))
self.name_field.SetValue("")
class DebugFrame(wx.Frame):
def __init__(self, app):
super().__init__(parent=None, title='VCKO Debug Console', size=Constants.small_window_size)

View File

@@ -601,7 +601,7 @@ class Game:
case 'choose 1':
choice = [second_word, third_word]
case 'choose 2':
choice = [fourth_word, fifth_word]
choice = [fourth_word, split_command[4]]
case 'choose 3':
choice = [split_command[5], split_command[6]] # [sixth_word, seventh_word]
case _:
@@ -675,6 +675,7 @@ class Game:
player.magic_score = player.magic_score - mp
player.owned_domains.append(domain_stack.pop(-1))
domain_stack[-1].toggle_accessibility(True)
def action_phase(self):
return

View File

@@ -7,7 +7,7 @@ class Constants:
port = 8328
text_format = "utf-8"
small_window_size = (300, 150)
medium_window_size = (300, 500)
medium_window_size = (600, 400)
large_window_size = (1440, 900)
header_size = 512
buffer_size = 4096

View File

@@ -58,6 +58,14 @@ class ServerVCKO:
self.lobby.append(joining_player)
message = f"lobby joined {joining_player_id}"
send_data(conn, message.encode(Constants.encoding))
elif full_command[1] == "rename" and len(full_command) > 3:
for player in self.lobby:
if player.player_id == full_command[2]:
player.name = ' '.join(full_command[3:])
message = f"lobby renamed {player.player_id}"
send_data(conn, message.encode(Constants.encoding))
else:
send_data(conn, "invalid message".encode(Constants.encoding))
elif full_command[1] == "leave" and len(full_command) > 2:
temp_lobby = []
for player in self.lobby:
@@ -65,22 +73,19 @@ class ServerVCKO:
temp_lobby.append(player)
self.lobby = temp_lobby
self.send_lobby_state(conn)
elif full_command[1] == "get_status" and len(full_command) == 3:
elif full_command[1] == "get_status" and len(full_command) >= 2:
found = False
if len(full_command) == 3:
for player in self.lobby:
if full_command[2] == player.player_id:
player.last_active_time = time.time() # update last active time
self.send_lobby_state(conn)
found = True
for player in self.gamers:
if full_command[2] == player.player_id:
message = f"game joined {player.game_id}"
send_data(conn, message.encode(Constants.encoding))
found = True
# this only runs if we somehow receive an invalid player id
if not found:
message = f"Unable to find any player with player id: {full_command[2]}"
send_data(conn, message.encode(Constants.encoding))
else:
self.send_lobby_state(conn)
elif full_command[1] == "ready" and len(full_command) > 2:
ready_check = 0
for player in self.lobby:

View File

@@ -8,24 +8,6 @@ player_list = [player1, player2]
try:
base1_new_game_state = load_game_data(str(uuid.uuid4()), "base1", player_list)
game = Game(base1_new_game_state)
game.hire_citizen(player1_id, 1, 0, 0)
game.hire_citizen(player1_id, 3, 0, 0)
game.hire_citizen(player1_id, 4, 0, 0)
game.hire_citizen(player1_id, 5, 0, 0)
game.hire_citizen(player1_id, 6, 0, 0)
game.hire_citizen(player1_id, 7, 0, 0)
game.hire_citizen(player1_id, 8, 0, 0)
game.hire_citizen(player1_id, 9, 0, 0)
game.hire_citizen(player1_id, 10, 0, 0)
game.hire_citizen(player2_id, 1, 0, 0)
game.hire_citizen(player2_id, 3, 0, 0)
game.hire_citizen(player2_id, 4, 0, 0)
game.hire_citizen(player2_id, 5, 0, 0)
game.hire_citizen(player2_id, 6, 0, 0)
game.hire_citizen(player2_id, 7, 0, 0)
game.hire_citizen(player2_id, 8, 0, 0)
game.hire_citizen(player2_id, 9, 0, 0)
game.hire_citizen(player2_id, 10, 0, 0)
game.play_turn()
game_json = json.dumps(game, cls=GameObjectEncoder, indent=2)
with open("game_state.txt", "w") as dump: