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233
server.py
233
server.py
@@ -4,11 +4,12 @@ FastAPI server for VCK Online - Development/testing server
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Simple REST API to replace the socket-based protocol
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"""
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import re
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import time
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import uuid
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from pathlib import Path
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from typing import Dict, List, Optional
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from fastapi import FastAPI, HTTPException
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from fastapi import FastAPI, HTTPException, WebSocket, WebSocketDisconnect
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from fastapi.middleware.cors import CORSMiddleware
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from fastapi.staticfiles import StaticFiles
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from fastapi.responses import FileResponse
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@@ -20,9 +21,132 @@ import json
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_REPO_ROOT = Path(__file__).resolve().parent
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_DEV_CLIENT_INDEX = _REPO_ROOT / "static" / "dev-client" / "index.html"
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_GAME_CLIENT_INDEX = _REPO_ROOT / "static" / "game" / "index.html"
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# Card image directories — keyed by the singular type name used in filenames
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_CARD_IMAGE_DIRS: Dict[str, Path] = {
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"monster": _REPO_ROOT / "images" / "monsters",
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"citizen": _REPO_ROOT / "images" / "citizens",
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"domain": _REPO_ROOT / "images" / "domains",
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"duke": _REPO_ROOT / "images" / "dukes",
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"starter": _REPO_ROOT / "images" / "starters",
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}
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_IMAGE_EXTS = {".jpg", ".jpeg", ".png", ".webp"}
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app = FastAPI(title="VCK Online API", description="Development server for Valeria Card Kingdoms Online")
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class ConnectionManager:
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def __init__(self):
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self._conns: Dict[str, List[tuple]] = {} # game_id -> [(ws, player_id)]
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async def connect(self, game_id: str, websocket: WebSocket, player_id: Optional[str] = None):
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await websocket.accept()
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self._conns.setdefault(game_id, []).append((websocket, player_id))
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def disconnect(self, game_id: str, websocket: WebSocket):
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self._conns[game_id] = [
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(ws, pid) for ws, pid in self._conns.get(game_id, []) if ws is not websocket
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]
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async def broadcast(self, game_id: str, game):
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conns = list(self._conns.get(game_id, []))
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dead = []
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for ws, pid in conns:
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try:
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await ws.send_json({"type": "state", "state": _serialize_game_for_player(game, pid)})
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except Exception:
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dead.append(ws)
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if dead:
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self._conns[game_id] = [(ws, pid) for ws, pid in conns if ws not in dead]
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manager = ConnectionManager()
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class LobbyWsManager:
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"""Push lobby snapshots to subscribed browsers (personalized by optional player_id)."""
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def __init__(self):
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self._connections = {} # WebSocket -> Optional[player_id]
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async def connect(self, websocket: WebSocket):
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await websocket.accept()
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self._connections[websocket] = None
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def disconnect(self, websocket: WebSocket):
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self._connections.pop(websocket, None)
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def identify(self, websocket: WebSocket, player_id: Optional[str]):
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if websocket in self._connections:
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self._connections[websocket] = player_id or None
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async def send_snapshot(self, websocket: WebSocket):
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pid = self._connections.get(websocket)
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try:
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payload = build_lobby_status_dict(pid)
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await websocket.send_json({"type": "lobby_status", **payload})
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except Exception:
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self.disconnect(websocket)
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async def broadcast_lobby(self):
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dead = []
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for ws in list(self._connections.keys()):
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pid = self._connections.get(ws)
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try:
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payload = build_lobby_status_dict(pid)
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await ws.send_json({"type": "lobby_status", **payload})
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except Exception:
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dead.append(ws)
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for ws in dead:
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self.disconnect(ws)
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async def broadcast_game_started(self, game_id: str, player_ids: List[str]):
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dead = []
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msg = {"type": "game_started", "game_id": game_id, "player_ids": list(player_ids)}
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for ws in list(self._connections.keys()):
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try:
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await ws.send_json(msg)
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except Exception:
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dead.append(ws)
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for ws in dead:
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self.disconnect(ws)
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lobby_ws_manager = LobbyWsManager()
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def build_lobby_status_dict(player_id: Optional[str] = None):
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"""Lobby list + active game count + optional in_game/game_id for this player."""
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current_time = time.time()
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global lobby
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lobby = [p for p in lobby if current_time - p.last_active_time <= 60]
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lobby_data = []
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for member in lobby:
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lobby_data.append({
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"player_id": member.player_id,
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"name": member.name,
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"is_ready": member.is_ready,
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"debug_starting_resources": bool(getattr(member, "debug_starting_resources", False)),
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})
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response = {
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"lobby": lobby_data,
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"game_count": sum(1 for g in games.values() if getattr(g, "phase", None) != "game_over"),
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}
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if player_id:
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for gamer in gamers:
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if gamer.player_id == player_id:
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response["in_game"] = True
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response["game_id"] = gamer.game_id
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return response
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response["in_game"] = False
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return response
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# CORS middleware for web client
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app.add_middleware(
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CORSMiddleware,
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@@ -110,6 +234,7 @@ async def join_lobby(request: JoinLobbyRequest):
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player = LobbyMember(request.name, player_id)
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player.last_active_time = time.time()
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lobby.append(player)
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await lobby_ws_manager.broadcast_lobby()
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return {"player_id": player_id, "message": "Joined lobby"}
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@@ -120,6 +245,7 @@ async def rename_player(request: RenameRequest):
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if player.player_id == request.player_id:
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player.name = request.name
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player.last_active_time = time.time()
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await lobby_ws_manager.broadcast_lobby()
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return {"message": "Player renamed"}
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raise HTTPException(status_code=404, detail="Player not found in lobby")
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@@ -129,6 +255,7 @@ async def leave_lobby(player_id: str):
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"""Leave the lobby"""
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global lobby
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lobby = [p for p in lobby if p.player_id != player_id]
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await lobby_ws_manager.broadcast_lobby()
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return {"message": "Left lobby"}
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@@ -176,6 +303,9 @@ async def set_ready(request: ReadyRequest):
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if getattr(new_game, "phase", None) == "action":
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break
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games[new_game_id] = new_game
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pid_list = [g.player_id for g in game_gamers]
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await lobby_ws_manager.broadcast_game_started(new_game_id, pid_list)
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await lobby_ws_manager.broadcast_lobby()
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return {
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"message": "Game started",
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"game_id": new_game_id,
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@@ -184,6 +314,7 @@ async def set_ready(request: ReadyRequest):
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except Exception as e:
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raise HTTPException(status_code=500, detail=f"Failed to create game: {str(e)}")
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await lobby_ws_manager.broadcast_lobby()
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return {"message": "Player ready", "all_ready": ready_count == len(lobby)}
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raise HTTPException(status_code=404, detail="Player not found in lobby")
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@@ -196,6 +327,7 @@ async def set_unready(request: ReadyRequest):
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if player.player_id == request.player_id:
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player.is_ready = False
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player.last_active_time = time.time()
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await lobby_ws_manager.broadcast_lobby()
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return {"message": "Player unready"}
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raise HTTPException(status_code=404, detail="Player not found in lobby")
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@@ -203,35 +335,27 @@ async def set_unready(request: ReadyRequest):
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@app.get("/api/lobby/status")
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async def get_lobby_status(player_id: Optional[str] = None):
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"""Get lobby status. If player_id provided, also check if player is in a game."""
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# Clean up inactive players (60 seconds)
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current_time = time.time()
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global lobby
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lobby = [p for p in lobby if current_time - p.last_active_time <= 60]
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lobby_data = []
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for member in lobby:
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lobby_data.append({
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"player_id": member.player_id,
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"name": member.name,
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"is_ready": member.is_ready,
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"debug_starting_resources": bool(getattr(member, "debug_starting_resources", False)),
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})
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response = {
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"lobby": lobby_data,
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"game_count": len(games)
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}
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# Check if player is in a game
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if player_id:
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for gamer in gamers:
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if gamer.player_id == player_id:
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response["in_game"] = True
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response["game_id"] = gamer.game_id
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return response
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response["in_game"] = False
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return response
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return build_lobby_status_dict(player_id)
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@app.websocket("/ws/lobby")
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async def ws_lobby(websocket: WebSocket):
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await lobby_ws_manager.connect(websocket)
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await lobby_ws_manager.send_snapshot(websocket)
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try:
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while True:
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raw = await websocket.receive_text()
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try:
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data = json.loads(raw)
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except json.JSONDecodeError:
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continue
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if data.get("type") == "identify":
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lobby_ws_manager.identify(websocket, data.get("player_id"))
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await lobby_ws_manager.send_snapshot(websocket)
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except WebSocketDisconnect:
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pass
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finally:
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lobby_ws_manager.disconnect(websocket)
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# Game endpoints
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@@ -253,7 +377,7 @@ def _serialize_game_for_player(game, viewer_player_id: Optional[str]):
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if not isinstance(p, dict):
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continue
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pid = p.get("player_id")
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if not viewer_player_id or pid != viewer_player_id:
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if viewer_player_id is None or str(pid) != str(viewer_player_id):
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# Hide opponent (and spectator) dukes.
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p["owned_dukes"] = []
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@@ -414,7 +538,8 @@ async def perform_game_action(game_id: str, request: GameActionRequest):
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else:
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raise HTTPException(status_code=400, detail=f"Unknown action type: {request.action_type}")
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# Return updated game state
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# Push updated state to all WebSocket subscribers for this game.
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await manager.broadcast(game_id, game)
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return {"message": "Action performed", "game_state": _serialize_game_for_player(game, request.player_id)}
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except HTTPException:
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@@ -446,16 +571,52 @@ async def startup_event():
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asyncio.create_task(cleanup())
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# ── Card image lookup ────────────────────────────────────────────────────────
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@app.get("/card-image/{card_type}/{card_id}")
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async def card_image(card_type: str, card_id: int):
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"""Return the card image matched by type + numeric ID prefix."""
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dir_path = _CARD_IMAGE_DIRS.get(card_type)
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if not dir_path or not dir_path.exists():
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raise HTTPException(status_code=404, detail="Unknown card type")
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prefix = f"{card_type}_{card_id:02d}_"
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for f in sorted(dir_path.iterdir()):
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if f.name.startswith(prefix) and f.suffix.lower() in _IMAGE_EXTS:
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return FileResponse(str(f), media_type="image/jpeg")
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raise HTTPException(status_code=404, detail="Image not found")
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# Serve static files and simple HTML client
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try:
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app.mount("/static", StaticFiles(directory="static"), name="static")
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except:
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pass # static directory might not exist
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app.mount("/images", StaticFiles(directory=str(_REPO_ROOT / "images")), name="images")
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except Exception:
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pass # static / images directory might not exist
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@app.websocket("/ws/game/{game_id}")
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async def ws_game(websocket: WebSocket, game_id: str, player_id: Optional[str] = None):
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game = games.get(game_id)
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if not game:
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await websocket.accept()
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await websocket.send_json({"type": "error", "code": 4004, "message": "Game not found"})
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await websocket.close(code=4004)
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return
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await manager.connect(game_id, websocket, player_id)
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try:
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await websocket.send_json({"type": "state", "state": _serialize_game_for_player(game, player_id)})
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while True:
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await websocket.receive_text()
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except WebSocketDisconnect:
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manager.disconnect(game_id, websocket)
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@app.get("/")
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async def root():
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"""Simple HTML client for testing"""
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async def game_client():
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return FileResponse(_GAME_CLIENT_INDEX, media_type="text/html")
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@app.get("/debug")
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async def debug_client():
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return FileResponse(_DEV_CLIENT_INDEX, media_type="text/html")
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